Commit graph

6 commits

Author SHA1 Message Date
Alexey Dokuchaev
0673efe3a4 Toughen the check and unbreak INDEX. 2013-05-12 08:39:29 +00:00
Alexey Dokuchaev
9752f9ac97 If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's this
file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point.  Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS.
2013-05-12 08:06:32 +00:00
Alexey Dokuchaev
459303bbf8 - Slightly improve usage description (comment) in quake2-data/Makefile.include
- Synchronize other games' -data/Makefile.include files (consistently use
  LOCALBASE, drop obvious comments, adjust formatting, etc.)
2013-05-12 06:35:05 +00:00
Alexey Dokuchaev
f489f39a47 - Convert to contemporary OPTIONS framework
- Cleanup Makefiles, improve port description
- Relinquish maintainership
2013-03-16 13:46:09 +00:00
Renato Botelho
506e4ece92 - Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,
also it doesn't override port's variables.
- Change dependant ports.

PR:		ports/90145
Submitted by:	maintainer
2005-12-12 09:25:24 +00:00
Edwin Groothuis
18441dd207 [NEW PORT] games/quake-data - Quake data files
Quake data files.

	This port installs the data files needed to run Quake.

	You still need to have a legitimate copy of the game in order to obtain
	the full game, otherwise you can use the shareware version.

	This port can also install the QuakeWorld data files, skins and sources.

PR:		ports/86166
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
2005-10-16 05:36:25 +00:00