Commit graph

6 commits

Author SHA1 Message Date
Alejandro Pulver
c887e0a58c - Update to version 0.6.0.20070905. 2007-09-09 07:33:04 +00:00
Alejandro Pulver
9bc6035a24 - Update to version 0.6.0.20070726.
- Fix building and remove BROKEN.
2007-08-29 00:29:30 +00:00
Simon Barner
ff9f11c4da - Bump boost shared library version to 4
- Bump PORTREVISION
2007-07-04 15:10:58 +00:00
Kris Kennaway
652c152770 BROKEN: Does not build 2007-05-25 01:25:17 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Alejandro Pulver
a242a39c16 GiGi (aka GG) is a GUI library for OpenGL. It is platform-independent (it runs
at least on Linux and Windows, and probably more), compiler-independent (it
compiles under at GCC 3.2 or higher and MSVC++ 7.1 or higher, and probably
more), and driver-independent. A reference driver for SDL is provided, and it
is straightforward to write one for yourself should you decide to do so.

Features:
* True modularity. You provide the initialized OpenGL environment and user
  input, and GG provides the GUI behavior. A reference SDL input driver is
  provided.
* Independence of platform, compiler, and input driver/application framework.
* Applicability to multiple types of frame-based apps. Any frame-based app can
  use GG, from FPS to TBS games.

Documentation. I am the documentation-Nazi you've been hoping for. Ve haf vays
of makink you understand our code.

WWW: http://gigi.sourceforge.net/
2007-05-02 05:05:51 +00:00