. Don't install everything in ${PREFIX}/dgd instead place the
executables, docs and configuration in the standard places and
place the mudlib in DATADIR.
. Don't use the packing list as a list of things to install.
. Fix up the configuration file to point to the install locations.
. Add a sample rc script which can be used to start and stop dgd
with this mudlib (need a 5.x RCng version as well).
. Create a user to run the dgd service as (this is the same user
as used by the net/dgd port).
. More standard Makefile.
. Add a post-extract target which removes the need for do-build.
. Add a do-configure target and remove the obsolete configure script.
. Remove devel from CATEGORIES, it really doesn't belong. This port
should really just be in games, but thats another story.
. Catch up dependencies with changes to net/dgd.
is no longer necessary. Also, create and remove directories which are
initially empty but necessary for normal mud operation.
. Take maintainership.
. Install an example of the ACCESS.ALLOW and ACCESS.DENY files and
adjust the installation process to take account of the new packing
list (which it uses).
Still to address is the issue of the mud setting up its own directory.
This needs to be addressed in the context of the server port (net/dgd).
install for the port is generated from the packing list, this
also unbreaks the port (a critical file was not installed, meaning
the mud couldn't be started). In particular:
. Don't include empty directories (these will be addressed in a
later commit).
. Don't include non-existent files.
. Do include a critical header file, namely auto.h without which
the mud cannot start.
FWIW, checkout of these things took 5+hrs, staying on the local
.freebsd.org net w/o hitting the 'net at all.
As promised,
$ time cvs ci
real 67m51.701s
user 0m1.250s
sys 0m5.345s
PLISTs.
Note: I know that this is going to break some symlinks and/or .so
includes, I will back some of these out as I run into these during
package building.
all the COMMENTs! No package names, no version numbers, no "this is
absolutix-3.1.2" type comments that have zero information contents.
Now, without any bad examples to follow, nobody has an excuse to import
a port with those kind of comments. :)
Phew! 238 ports modified!