* Fetch fix: correct the URL for VOXEL and XXX packs
* Add option VOXEL and remove obsolete MIDI options
* Correct patching of game data path so the full path need not be specified
* Install (SHAREWARE) or instruct (pkg-message) to copy both game data files
PR: 217913
Approved by: pkubaj@anongoth.pl (maintainer), swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10107
- Do not pass SVN_REV via CFLAGS, it is now defined in `src/d_main.c'
- OLD_DEPENDENCIES is no longer a valid setting, stop referencing it
- When adjusting default WAD search path, fix only one DEFWADS rather
than a bunch of them (one is enough)
- Remove old hack for better support for relative paths (for `-iwad'
switch): it no longer applies and the game works correctly per se
- Remove Clang-related fixes that were integrated upstream
- Do not overwrite `make_options' file, simply append few necessary
settings at the end of it
List of changes: http://doomlegacy.sourceforge.net/docs/whatsnew.html
In file included from src/linux/gl_glx.c:57:
/usr/local/include/X11/extensions/xf86dga.h:9:2: warning: "xf86dga.h
is obsolete and may be removed in the future." [-W#$warnings]
/usr/local/include/X11/extensions/xf86dga.h:10:2: warning: "include
<X11/extensions/Xxf86dga.h> instead." [-W#warnings]
While here, add missing USE_XORG components per `stage-qa' note; this
also unbreaks the build when X11 option is not being selected (the bug
previously went unnoticed because it is selected by default).
Reported by: Victor Sudakov
on amd64 (and likely other 64-bit architectures):
- Prototype for `void *qwglGetProcAddress(char *symbol)' was guarded by
#ifdef __linux__; this was not a problem on i386, where sizeof(void *)
/actual return type/ == sizeof(int) /assumed return type of undeclared
function/. On amd64, returned pointer would sometimes get truncated,
leading to a program's crash. Mend this by turning `#ifdef __linux__'
condition essentially into `#ifndef _WIN32'
- Software renderer was typedef'ing PIXEL24 as `unsigned long'; fix it
by using `unsigned int' type instead
- Remove `-s' from OPTIMIZED_CFLAGS: stripping is taken care of during
installation (subject to WITH_DEBUG); also remove optimization flag
`-fexpensive-optimizations' as it is not being supported by Clang
- While here, fix `version' console command to report correct operating
system and architecture names
- Employ options helper target to install documentation; add more useful
changelogs and drop `quake2.3dfxgl' file (meaningless these days)
Ludum Dare 31 Jam competition.
Time is money and you have neither! In 90 SECOND PORTRAITS you're
paying the bills by speed painting portraits of bypassing customers!
You have 90 seconds to paint the customer and his/her prefered
background! Your work day ends after 5 customers!
WWW: http://tangramgames.dk/games/90secondportraits/
New libsigc++20 requires c++11 (it exposes c++11) so explicitly use -std=c++11
where needed.
Mark as broken a bunch of ports which are not c++11 compatible
lang/gcc which have moved from GCC 4.9.4 to GCC 5.4 (at least under some
circumstances such as versions of FreeBSD or platforms).
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using using Mk/bsd.octave.mk which in turn has USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c++11-lib, c++14-lang,
c++11-lang, c++0x, c11, or gcc-c++11-lib.
PR: 216707
architectures):
- Console::SetFontSize() method calls Console::Recalculate_NLines()
which might access ConsoleLines[] array before it is constructed,
Recalculate_NLines() is explicitly called after ConsoleLines[] is
allocated and populated, so just comment out problematic call in
SetFontSize(); it is called only once anyway (the problem did not
exhibit itself on i386 for some reason);
- The code assumes that sizeof(long) == 4 in too many places, e.g.
in on-disk file format layouts and such. Fixing all structures
would be too much trouble; instead, simply replace those long's
with int's, [un]signed as appropriate.
dreamt of operating an atomic power plant? Do you have a will to
develop your own CPU? The Powder Toy lets you to do all of these,
and even more!
The Powder Toy is a free physics sandbox game, which simulates air
pressure and velocity, heat, gravity and a countless number of
interactions between different substances! The game provides you
with various building materials, liquids, gases and electronic
components which can be used to construct complex machines, guns,
bombs, realistic terrains and almost anything else. You can then
mine them and watch cool explosions, add intricate wirings, play
with little stickmen or operate your machine. You can browse and
play thousands of different saves made by the community or upload
your own - we welcome your creations!
WWW: http://powdertoy.co.uk/
It has been merged into games/trigger-rally with r435491.
PR: 217781
Submitted by: alfix86@gmail.com (maintainer of trigger-rally)
Approved by: mat (mentor)
Differential Revision: https://reviews.freebsd.org/D10005
This is a huge release. Major features:
New donator/buyers class: Possessors
Imported Stone Wardens class into the base game, with an unlock
Fully rewrote Archer class
Fully rewrote Rogue class
Reworked Chants and Hymns trees
Buffed Antimagic
Much improved Infinite Dungeon, with new layouts, terrains and challenge levels
New visual effects for many, many talents, both old and new
New "shimmer" cosmetic feature for donators/buyers to change the look of your gear and finally look dapper!
All artifacts now have unique player doll images, to look even more dapper!
Complete changelog:
http://te4.org/blogs/darkgod/2017/03/news/tales-majeyal-150-unbroken-unforgotten-embers-rage-104-and-ashes-urhrok-1
The port also removes patches that landed upstream and patches that were only
to silence compile warnings.
If you purchased Embers of Rage or Ashes of Urh'Rok, these are updated too.