Since the modular xorg update it has been broken because the new libGL doesn't
allow direct linking to glXGetVideoSyncSGI and glXWaitVideoSyncSGI, so they
have to be accessed through glXGetProcAddressARB (at run-time).
This doesn't happen with NVidia's libGL though, so it was harder to track.
QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
- Modern graphics.
- Multiview support.
- Tons of features to serve latest pro-gaming needs.
- Inbuilt Server Browser & MP3 player control.
- Recorded Games Browser.
- Customization of all possible graphics elements of the game including Head
Up Display.
- All sorts of scripting possibilities.
- MAC OS X platform supported. Software version for computers without 3D
graphics accelerators.
WWW: http://ezquake.sourceforge.net/