to solve a number of problems common to many Java applications:
- Run as a Windows Service or Unix Daemon.
- Application Reliability.
- Standard, Out of the Box Scripting.
- On Demand Restarts.
- Flexible Configuration.
- Ease Application Installations.
- Logging.
WWW: http://wrapper.tanukisoftware.org/
something that just gets the work done? Welcome to BashBurn - It just
works!
BashBurn is the new name for the cd burning shell script Magma. It's
not the best looking CD-burning application out there, but it does
what you want it to do. (And if not then probably didn't want to do it
anyway)
WWW: http://bashburn.sourceforge.net/
PR: ports/115846
Submitted by: Martin Tournoij <carpetsmoker at xs4all.nl>
Linux, Solaris or other Unix systems easier. Wine-doors is essentially a
package management tool for windows software on Linux systems. Most Linux
desktop users are familiar with package management style application delivery,
so it made sense to apply this model to windows software.
WWW: http://www.wine-doors.org/
PR: ports/114630
Submitted by: ports at mcdermottroe.com
no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port only contains the data, and can be played with ioUrbanTerror
(games/iourbanterror) or any other Quake 3 Arena compatible engine.
WWW: http://www.urbanterror.net/
the 'post' block from which they originally came. This should fix the
remaining few package build errors because of conditional perl inclusion.
Pointy hat: linimon
Changelog:
* Improved Russian translation, it should outperform the vanilla-translation now.
* Implement SoundSetPan(). This caused an unexpected termination of the game in
certain places (e.g. Bug Queen).
* Fixed an infinite loop when throwing objects.
* Added a desktop file for better desktop integration.
* Fixed (as always) an assortment of vanilla bugs like: misplacement of some
texts and gui elements; salary of non-AIM/MERC mercenaries was assumed to
be 0, so it did not count towards the min/max/daily salary stats; vehicles
had been counted in for calculating the average stats in the personnel screen.
* Changed the scroll speeds, so diagonal scrolling is always axis aligned.
* As usual code cleanups and minor fixes.
PR: 116319
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)