worth of changes, some of which are extensive; see ChangeLog
for details. Note that the patchfiles are now incorporated into
the upstream version.
PR: ports/62352
Submitted by: Andrew Kenneth Milton <akm@theinternet.com.au>
the missing .cxx extensions to two other source files listed in
files/Makefile.bsd. The previous commit to that file was trying to solve
the same problem, but now I have an up-to-date -current myself and could
easily reproduce it -- an test the solution.
Otherwise we get unresolved references error at the time linking this library
into objects w/o -lm dependency.
This was the reason why color proof module in gimp-devel was not built.
Important changes:
==================
- Kmail and knode have been moved from kdenetwork to kdepim. This
means you will have to install kdepim if you want to continue using
kmail or knode. This is to ease integration with korganizer, in
the new 'Kontact' application.
- The arabic translations for KDE and KOffice have been moved from
misc to the arabic category.
- There is a new module called kdeaccessibility in the accessibility
category. It contains a few utilities for disabled users like a
magnification lens and a text-to-speech frontend.
- In KDM, you need to select the 'CUSTOM' session profile in order
to have your .xsession executed. This is particularly important if
you're using the aegypten tools
(http://freebsd.kde.org/howtos/aegypten-kmail.php).
- We have started making more parts of the ports optional. In kdepim,
both Kandy and KPilot can be turned off with ports-knobs. This
process will continue in the 3.2 series.
- Added support for graphics/aqsis as a renderer and shader.
- Minor style and installation fixes.
- Bumped port revision.
PR: ports/62246
Submitted by: maintainer
Pixie is a RenderMan like photorealistic renderer. It is being
developed in the hope that it will be useful for graphics
research and for people who can not afford a commercial
renderer.
Some of supported features:
* All RenderMan 3.4 primitives
* Programmable shading (RenderMan Shading Language)
* High quality texture/shadow/environment mapping
* High dynamic range input/output
* Raytracing
* Motion blur
* Depth of field
* Reyes style rendering (very fast)
* Occlusion culling
* Area light sources
* Network parallel rendering
* DSO shaders
* Global illumination
* Photon mapping
PR: ports/62140
Submitted by: Igor Pokrovsky <tiamat@comset.net>