Commit graph

2 commits

Author SHA1 Message Date
Alejandro Pulver
22ff391bac The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.

In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.

It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.

To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.

To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.

We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.

WWW: http://q3cellshading.sourceforge.net/

PR:		ports/101677
2006-08-13 23:16:03 +00:00
Edwin Groothuis
cf1bd0756d New port: games/quake3 Quake III Arena -- first person shooter (native
Quake III Arena, developed by the gaming wizards at id
	Software, is the third installment of one of the most popular
	computer game franchises of all time. Organic caverns,
	gothic cathedrals and futuristic spacescapes play host to
	Quake III Arena's unrivaled blend of action, strategy and
	jaw-dropping technology as Linux gamers are invited to
	square off against 32 of history's greatest warriors. Built
	around a revolutionary new graphics engine capable of
	delivering mind blowing 3D special effects including curved
	surfaces and volumetric fog, Quake III Arena is the final
	word in deathmatching mayhem.

	This is a native build for FreeBSD. Sorry, no joystick
	support is available at this time.

PR:		ports/85429
Submitted by:	Linas Valiukas <shirshegsm@gmail.com>
2005-11-17 10:35:03 +00:00