Some of our projects release on their own timescale and some get released
en-masse. The 20.08.3 bundle of projects was released today with dozens of
bugfixes and will be available through app stores and distros soon. See the
20.08.3 releases page for details.
Some of the fixes in today’s releases:
* Gwenview no longer accidentally shows the thumbnail view as a separate window with newer Qt versions
* Sending SMS with KDEConnect has been restored
* Fixed a possible Okular crash when selecting text in annotations
Announcement:
https://kde.org/announcements/releases/2020-11-apps-update/
Changelog:
https://kde.org/announcements/fulllog_releases-20.08.3/
Changelog:
- Feature: [#12110] Add Hybrid Coaster (Rocky Mountain Construction I-Box) track type.
- Feature: [#12999] .sea (RCT Classic) scenarios are now listed in the “New Scenario” dialog.
- Feature: [#13000] objective_options command for console.
- Feature: [#13096] Add Esperanto translation.
- Feature: [#13164] Add 'Objective options' to Cheats menu.
- Change: [#9568] Change lift sounds of Reverser Roller Coaster and Compact Inverted Coaster to better fitting ones.
- Change: [#13160] The lay-out of the Park Cheats tab has been improved.
- Fix: [#1324] Last track piece map selection still visible when placing ride entrance or exit (original bug).
- Fix: [#3200] Close Construction window upon selecting vehicle page.
- Fix: [#4022] Fix Mac cursor offset on launch
- Fix: [#4041] Garbled park option on scenario editor with custom theme.
- Fix: [#4865] Offer an option to disable inhibiting the monitor power.
- Fix: [#5178] Lighting effects cannot be disabled in software mode
- Fix: [#5904] Empty errors on tile inspector base height change.
- Fix: [#6086] Cannot install existing track design with another name.
- Fix: [#6614, #8623] Colours are distorted when using OpenGL with Intel integrated graphics drivers.
- Fix: [#7443] Construction arrows pulse at irregular intervals.
- Fix: [#7518] Water isn't cut down by view clipping tool.
- Fix: [#7748] Tooltips would not timeout for normal UI elements.
- Fix: [#8015] RCT2 files are not found when put into the OpenRCT2 folder.
- Fix: [#8957] Error title missing when building with insufficient funds
- Fix: [#10186] Placing multiple saved rides ignores design name (original bug).
- Fix: [#12368] Desync due to ghost station pieces affecting changing ride settings.
- Fix: [#12940] Windows cause issues with snow drawing.
- Fix: [#13019] Simulated trains sometimes open construction window when they crash.
- Fix: [#13021] Mowed grass and weeds don't show up in extra zoom levels.
- Fix: [#13024] Console cursor does not correctly render at current cursor position.
- Fix: [#13029] Not all Junior Roller Coaster pieces are shown when "Show all track pieces" cheat is enabled.
- Fix: [#13044] Rides in RCT1 saves all have "0 customers per hour".
- Fix: [#13074] Entrance and exit ghosts for mazes not being removed.
- Fix: [#13083] Dialog for renaming conflicting track design crops text out.
- Fix: [#13097] Missing direction arrow for stations
- Fix: [#13098] UI buttons for entrance and exit don't toggle according to them being built.
- Fix: [#13098] Maze can still be constructed while placing entrance and exit (original bug).
- Fix: [#13118] Closing construction window resets ride viewport.
- Fix: [#13129] Missing error message when waiting for train to leave station on the ride measurements graph.
- Fix: [#13138] Fix logical sorting of list windows.
- Fix: [#13158] Cursors are drawn incorrectly in text input fields.
- Fix: [#13222] Vehicle collision causes negative number of passengers (original bug).
- Fix: [#13226, #7280] No error is shown when attempting to load a corrupted save.
- Fix: [#13266] Plugin API: Deleting key of sharedStorage not working.
- Fix: [#13278] Desync caused by ghost tiles changing the ride mode.
- Fix: [#13289] Litter and vomit sometimes not loading with RCT1 saved game or scenario
- Fix: [#13292] Impossible excitement rating requirements with finish building 5 coasters goal
- Improved: [#13023] Made add_news_item console command last argument, assoc, optional.
- Improved: [#13098] Improvements to the maze construction window user interface
- Improved: [#13125] Selecting the RCT2 files now uses localised dialogs.
https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.3.2
Also update objects to 1.0.18:
This release fixes the Killer Whale and Hippo submarines and contains several translation updates.
https://github.com/OpenRCT2/objects/releases/tag/v1.0.18
cowsay is a configurable talking ASCII cow (and other characters),
written in Go. It operates much as the figlet program does, and
is written in the same spirit of silliness.
WWW: https://github.com/Code-Hex/Neo-cowsay
PR: 250771
Submitted by: Nuno Teixeira <ed.arrakis@gmail.com>
In file included from GLVertexBufferObject.cpp:15:
./GLVertexBufferObject.hpp:53:9: error: use of undeclared identifier 'glBindBuffer'
glBindBuffer(GL_ARRAY_BUFFER, _vboBuffer);
^
./GLVertexBufferObject.hpp:54:9: error: use of undeclared identifier 'glBindBuffer'
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboBuffer);
^
./GLVertexBufferObject.hpp:59:9: error: use of undeclared identifier 'glBindBuffer'
glBindBuffer(GL_ARRAY_BUFFER, 0);
^
./GLVertexBufferObject.hpp:60:9: error: use of undeclared identifier 'glBindBuffer'
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
^
GLVertexBufferObject.cpp:39:9: error: use of undeclared identifier 'glDeleteBuffers'; did you mean 'glSelectBuffer'?
glDeleteBuffers(1, &_vboBuffer);
^~~~~~~~~~~~~~~
glSelectBuffer
/usr/local/include/GL/gl.h:1430:23: note: 'glSelectBuffer' declared here
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
^
GLVertexBufferObject.cpp:44:9: error: use of undeclared identifier 'glDeleteBuffers'; did you mean 'glSelectBuffer'?
glDeleteBuffers(1, &_iboBuffer);
^~~~~~~~~~~~~~~
glSelectBuffer
/usr/local/include/GL/gl.h:1430:23: note: 'glSelectBuffer' declared here
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
^
GLVertexBufferObject.cpp:55:5: error: use of undeclared identifier 'glGenBuffers'
glGenBuffers( 1, &_vboBuffer);
^
GLVertexBufferObject.cpp:56:5: error: use of undeclared identifier 'glGenBuffers'
glGenBuffers( 1, &_iboBuffer);
^
GLVertexBufferObject.cpp:122:5: error: use of undeclared identifier 'glBufferData'
glBufferData(GL_ARRAY_BUFFER, totalVBOSize, vboRawBuffer, GL_STATIC_DRAW);
^
GLVertexBufferObject.cpp:123:5: error: use of undeclared identifier 'glBufferData'
glBufferData(GL_ELEMENT_ARRAY_BUFFER, totalIBOSize, iboRawBuffer, GL_STATIC_DRAW);
^
Reported by: pkg-fallout
Another namespace collision:
In file included from /wrkdirs/usr/ports/games/black-hole-solver/work/black-hole-solver-1.8.0/xxHash-wrapper/xxHash-0.7.2/xxh3.h:162:
/usr/lib/clang/11.0.0/include/altivec.h:55:19: error: unknown type name 'vector'
static __inline__ vector bool char __ATTRS_o_ai