Commit graph

4 commits

Author SHA1 Message Date
Tong LIU
56ed3fbe26 - Update to 1.9.0b6.8
- Give maintainer ship to Yuri Pankov <yuri.pankov@gmail.com>

PR:	ports/142850
Submitted by:	Yuri Pankov <yuri.pankov@gmail.com>
2010-01-15 09:56:12 +00:00
Doug Barton
2fadfa2cfb For ports maintained by ports@FreeBSD.org, remove names and/or
e-mail addresses from the pkg-descr file that could reasonably
be mistaken for maintainer contact information in order to avoid
confusion on the part of users looking for support. As a pleasant
side effect this also avoids confusion and/or frustration for people
who are no longer maintaining those ports.
2009-12-21 02:19:12 +00:00
Simon Barner
2bb0d3f519 - Integrate with "doom-data".
- Add OPTIONS.
- Use SUB_FILES for generating pkg-message.
- Merge BROKEN and NOT_FOR_ARCHS into ONLY_FOR_ARCHS=i386.
- Add patch to fix the segmentation fault when exitting the program
- Update WWW

PR:		ports/86440
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Tweaked by:	Igor Pokrovsky <ip@doom.homeunix.org>
Approved by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
2005-11-17 11:44:27 +00:00
Kirill Ponomarev
89867baed7 Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.
The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen.  Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith

PR:		ports/70996
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org>
2004-08-27 15:18:35 +00:00