Commit graph

17 commits

Author SHA1 Message Date
Olli Hauer
b6ac748023 -remove MD5 2011-07-03 14:25:36 +00:00
Christian Weisgerber
30587b71c2 Bump PORTREVISION for ports that depend on libogg, directly or indirectly
(via libvorbis, libtheora).
2010-06-06 20:44:03 +00:00
Pav Lucistnik
14ac881764 - Introduce USE_OPENAL variable for OpenAL consumers
- Switch to openal-soft as a default OpenAL implementation

PR:		ports/142123
Submitted by:	mva
Tested by:	pointyhat exp-run
Approved by:	portmgr (hat)
2010-01-25 19:15:18 +00:00
Dmitry Marakasov
a2472d09d8 - Fix broken makefiles introduced with translation to new SF File Release System
Reported by:	dan
Pointyhat to:	myself
2009-08-22 02:23:49 +00:00
Dmitry Marakasov
6b5fb87219 - Switch SourceForge ports to the new File Release System: categories starting with G 2009-08-22 00:23:13 +00:00
Alexey Dokuchaev
93d49a5928 - Utilize SF macro for master sites
- Reindent OPTIONS
- Take maintainership
2009-08-19 22:19:12 +00:00
Mark Linimon
07adcc8e6a Reset sbahra at his request due to lack of time to work on these ports. 2009-08-19 19:50:32 +00:00
Christian Weisgerber
94d47b2ecd Bump PORTREVISION after libogg and libvorbisfile major version increment. 2009-07-06 21:25:59 +00:00
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Martin Wilke
2d73db3533 - Chase devel/sdl12 shlib version bump 2008-03-13 14:28:35 +00:00
Alejandro Pulver
296da3c2b8 - Pass maintainership to sbahra@kerneled.org.
Submitted by:	"Samy Al Bahra" <sbahra@kerneled.org> (private e-mail)
2007-10-19 03:31:59 +00:00
Alejandro Pulver
0abb5f8893 - Add USE_XLIB since after the 7.x Xorg update, USE_GL doesn't imply it [1].
- Remove 4.x support.

Reported by:	linimon [1]
2007-10-02 18:56:06 +00:00
Martin Wilke
605b516239 - Chase increase of audio/libvorbis shlib version.
- Bump PORTREVISION
2007-07-28 12:27:31 +00:00
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Stanislav Sedov
0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00
Alejandro Pulver
d29eed5a03 - Add pkg-message about how to fix SDL sound problem. 2006-06-11 22:56:08 +00:00
Alejandro Pulver
dc462080a2 Tremulous is a free, open source game that blends a team based FPS with
elements of an RTS. Players can choose from 2 unique races, aliens and humans.
Players on both teams are able to build working structures in-game like an
RTS. These structures provide many functions, the most important being
spawning. The designated builders must ensure there are spawn structures or
other players will not be able to rejoin the game after death. Other
structures provide automated base defense (to some degree), healing functions
and much more...

Player advancement is different depending on which team you are on. As a
human, players are rewarded with credits for each alien kill. These credits
may be used to purchase new weapons and upgrades from the "Armoury". The alien
team advances quite differently. Upon killing a human foe, the alien is able
to evolve into a new class. The more kills gained the more powerful the
classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This
is achieved by not only killing the opposing players but also removing their
ability to respawn by destroying their spawn structures.

WWW: http://www.tremulous.net/
2006-06-07 22:44:50 +00:00