ones available for Windows(tm) but with a number of enhancements.
The latest version includes clones of freecell, golf, mastermind,
merlin, minesweeper, pegged, solitaire, taipei (with editor!), and
thornq (by Martin Thornquist).
WWW: http://www.delorie.com/store/ace/
EXPIRATION_DATE at the end of April 2017.
In the past six months, about a third of the ports marked BROKEN because
they were hosted on Google Code have been fixed. The remaining must not
be of use to anyone.
With hat: portmgr
Sponsored by: Absolight
not work in the expected way. Gather as much treasure as you can
before the nasty monsters get you. Explore several different worlds,
each with its own unique treasures, enemies, and terrain obstacles.
Your quest is to find the legendary treasure, the Orbs of Yendor.
Collect one of them to win! Or just ignore your quest and collect
smaller treasures.
The twist is the unique, unusual geometry of the world: it is one
of just few games which takes place on the hyperbolic plane. Witness
a grid composed of hexagons and heptagons, straight lines which
seem to be parallel, but then they diverge and never cross, triangles
whose angles add up to less than 180 degrees, how extremely unlikely
is it to reach the same place twice, and how the world seems to be
rotated when you do return. All this matters for the gameplay. The
game is inspired by the roguelike genre (although in a very minimalist
way), works of M. C. Escher, and by puzzle games such as Deadly
Rooms of Death.
WWW: http://roguetemple.com/z/hyper/
You have to cut a Polygon in a specific number of equal parts using
a specific number of lines.
Levels consists of a list of Polygons, a number of parts and a
number of slices. Maximum width allowed for a level is 600, Maximum
height is 400. There is no level editor at the moment, so it's
text-editor style.
WWW: http://projects.haxx.es/p/divide-and-succeed/
Adventure Game Studio (AGS) is an open source development tool that is
primarily used to create graphic adventure games like e.g.
- Primordia
- King's Quest I: Quest for the Crown Enhanced Edition
- King's Quest II: Romancing the Stones
- King's Quest III Redux: To Heir is Human
This port provides the runtime only and can be used for running games
created with AGS.
WWW: http://www.adventuregamestudio.co.uk/
Approved by: mat (mentor)
Differential Revision: https://reviews.freebsd.org/D9702
* Update Qt5 to 5.7.1
* Move Qt4 binaries to lib/qt4/bin
* Move Qt5 libraries to lib/qt5/lib
By moving the libraries we should finally be able to get rid of the inplace
upgrade bug (see ports bugs 194088, 195105 and 198720): when Qt5's libraries
were lying in /usr/local/lib, which would often get added by pkgconfig to the
linker paths via dependencies, the already installed libraries were linked
against, instead of the ones that were being built. This forced us to make
sure, that -L${WRKSRC}/lib was always coming before -L/usr/local/lib in the
linker flags. With this change this should no longer be the case.
* Rename some ports to match the rest (foo-qtX -> qtX-foo)
* Depend on new port misc/qtchooser [see UPDATING & CHANGES]
There are several new Qt5 ports which all have been created by Marie Loise Nolden
<nolden@kde.org>. Thanks again.
PR: 216797
Exp-Run by: antoine
Reviewed by: rakuco, mat, groot_kde.org
Approved by: rakuco (mentor)
Differential Revision: https://reviews.freebsd.org/D9213
Makefile does not support building both the static and shared library.
It compiles the code without -fPIC first for the static library and then
creates the shared library from the same object files without recompiling
them with -fPIC.
- The upstream install target can now be used as well.
- Use upstream library version and bump dependent ports.