Commit graph

5 commits

Author SHA1 Message Date
Dmitry Marakasov
3cbce6bf77 - Fix build on 64 bit architectures (cast from pointer to int loses precision)
- Drop @dirrm* from plist
- Add empty directories to plist

Approved by:	portmgr blanket
2015-04-22 22:53:03 +00:00
Baptiste Daroussin
b855d7191e USES=scons, fix plist 2014-05-27 13:47:59 +00:00
Alexey Dokuchaev
cc94ea99ca - Comment out apparently unused yet offending piece of code to unbreak the
build on amd64 (tested on MacBookPro6,2)
- Unify the usage of pre/do-install targets in both ports and stagify them

Reported by:	pkg-fallout
2013-12-15 15:54:17 +00:00
Alejandro Pulver
a7e888c12d - Fix building on non-i386 architectures.
- Avoid hacking the SConstruct file, pass information through the environment.
2006-05-31 01:51:05 +00:00
Alejandro Pulver
8862378f79 GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.

GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.

GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.

WWW: http://www.qeradiant.com/

PR:		ports/93668
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-10 18:35:19 +00:00