This Game Engine is a port of the original Infinity Engine (the one of
Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix,
Mac OS X and Windows with some enhancements.
PR: 122980
Submitted by: Timothy Beyer <beyert@cs.ucr.edu>
you can learn how to fly model aircraft, test new aircraft designs,
and improve your skills by practicing on your computer.
It rules! The flight model is very realistic. The flight model
parameters are calculated based on a 3D representation of the
aircraft. Stalls are properly modelled as well. Model control is
possible with your own rc transmitter, or any input device such as
joystick, mouse, keyboard.
WWW: http://crrcsim.sourceforge.net/
PR: ports/124659
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
the best platform games of the 90's (the golden age of this kind
of games). You're a bear, trying to catch his son, which ran away
after he ate all your honey.
WWW: http://plee-the-bear.sourceforge.net/
PR: ports/124624
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
can be imported and used to create puzzles with a wide range of
sizes. Games are saved automatically, and you can select between
currently in progress games.
WWW: http://gottcode.org/tetzle/
PR: ports/124496
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
uses OpenGL and includes particle effects.
The objective is to shoot the aliens before they reach the bottom
of the screen.
WWW: http://dusted.dk/?view=linux-game-simplevaders
PR: ports/124233
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
on both the Vega Strike game engine and a Vega Strike Universe game
data set. Both engine and data are in a playable state, but still
under development. Each release serves as a beta for both engine
and data.
The project goal is, at version 1.0, is to be a generic space
simulator. Currently developed features include:
* Trading
* Exploration
* Plenty of shoot 'em up action
* Preliminary multiplayer Deathmatch (testing server only)
WWW: http://vegastrike.sourceforge.net
PR: ports/123538
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
This port install the data files needed to run Vega Strike opensource
3D space simulator
WWW: http://vegastrike.sourceforge.net
PR: ports/123537
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
new port of Nether Eearth Re-Make
(http://www.braingames.getput.com/nether/)
Nether Earth was the very first real time strategy game.
It worked on a SPECTRUM machine, and only needed 48KB of
RAM to work!! It has all the tipical elements of strategy
games: resources, factories, combat units, etc. supposed
name of ports: netherearth
NETHER EARTH REMAKE. Nether Earth was the very first real
time strategy game. It worked on a SPECTRUM machine, and
only needed 48KB of RAM to work!!
It has all the tipical elements of strategy games: resources,
factories, combat units, etc.
WWW: http://www.braingames.getput.com/nether/default.asp
- OleVole
olevole@yandex.ru
PR: ports/123800
Submitted by: OleVole <olevole@yandex.ru>
realtime strategy game that takes place in a large 3D environment.
Jump into the pilot seat of your Lightning aircraft and fight against
Thunder tanks in a fierce battle for control of the island!
Apart from flight simulators, Thunder&Lightning takes inspiration
from (but is not a clone or remake of) the 80's classic Carrier
Command. This means that you will find yourself in control of a
futuristic carrier with aircraft and amphibious tanks at your
disposal. In the long run, there will be multiple Islands to conquer,
each with its own defense strategy.
Although Thunder&Lightning already supports missions, it aims to
be an open-ended game with a dynamically developing world with
scripted events on some occasions.
WWW: http://tnlgame.net/
PR: ports/121132
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.
Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.
WWW: http://www.braingames.getput.com/f1spirit/default.asp
PR: ports/123686
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
to clear the central area from different colored bricks. Three or
more same colored bricks that touch will vanish. You can shoot
bricks into the playing field from the fringes.
WWW: http://bilious.homelinux.org/~paxed/brickshooter/
PR: ports/123540
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
rocks before they hit the ground, or you lose points. You must
also prevent "spinners" from touching the ground, or your base
will explode. This game is a clone of the 1981 Astrosmash(TM)
video game by Mattel Electronics(TM).
WWW: http://sarrazip.com/dev/cosmosmash.html
PR: ports/122692
Submitted by: Ganael Laplanche <ganael.laplanche at martymac.com>
the Clanlib framework. Its goal is to reimplement the
game www.naturalchimie.com with free software and
free licenses.
WWW: http://openalchemist.sourceforge.net
PR: ports/121844
Submitted by: Ganael LAPLANCHE <ganael.laplanche at martymac.com>
and gives you hours and hours of gameplay. Discover the different
Biniax-2 faces - for action heroes or careful strategists. Biniax-2
has three game modes (two singleplayer and one multiplayer), hall
of fame, dynamic music and nice cartoon look.
WWW: http://biniax.com/index2.html
PR: ports/122895
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Inspired in THRUST type of games (and concretely in ZARA THRUSTA
for the Amiga 500). In each level of Transball, the goal is to find
the SPHERE, capture it and carry it to the upper part of the level.
The main obstacle is the gravity, that impulses you towards the
ground. But many other obstacles, canons, tanks, doors, etc. will
try to make difficult your journey...
WWW: http://www.braingames.getput.com/stransball2/default.asp
PR: ports/122896
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
life, from young adulthood through old age and death, in the span
of five minutes. Of course, it's a game, not a painting or a film,
so the choices that you make as the player are crucial. There's no
"right" way to play Passage, just as there's no right way to interpret
it.
WWW: http://hcsoftware.sourceforge.net/passage
PR: ports/123031
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
which involves racing downhill as tux.
Extreme Tux Racer contains many new courses, cups and other features.
WWW: http://extremetuxracer.com/
PR: ports/120998
Submitted by: Peter Dunning
rivals the best players in the world!
You will need to set up a game board with the bonus squares scrabble has.
See http://web.mit.edu/jasonkb/www/quackle/example_report.html for a
reminder of which squares are which, and recreate this board to have
exactly the same rules as Scrabble (TM)
WWW: http://web.mit.edu/jasonkb/www/quackle/
PR: ports/122810
Submitted by: Jonathan Shoemaker <shoemaker@bluebottle.com>
* Update to 0.4.1
* Add USE_XORG, as the game is explicitly linked with X libs
* Connect to the build
PR: 122023
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
a game where the player controls a ribbon to avoid hitting walls.
You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.
The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.
WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
PR: ports/121847
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
objective is simple: you have 1 life and 1 hit will kill you. Try
and destroy as many enemies as possible before this happens.
The game features an online scoring system and the ability to replay
game sessions.
WWW: http://www.parallelrealities.co.uk/randomShooter.php
PR: ports/121203
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
2007-12-01 www/xpi-surfkeys: Development has been ceased
2008-02-01 sysutils/eventwatcher: no active development
2007-10-27 sysutils/p5-UPS-Nut: Version branch long since retired
2007-10-31 net-mgmt/netsaint: Now developed as Nagios, see net-mgmt/nagios port
2007-10-31 net-mgmt/netsaint-plugins: Now developed as Nagios, see net-mgmt/nagios port
2008-01-22 benchmarks/tsung: "fails to install"
2007-10-03 games/ggo: developer's focus have moved elsewhere
2008-02-15 mail/claws-mail-etpan_privacy: no longer supported by developers
of as many cities as possible. Produce new armies in cities to
conquer nearby cities. Using the income from those cities, make
more armies to take more cities. Send a hero to a temple to get a
quest, or maybe search a nearby ruin instead. Play with others or
against the computer.
WWW: http://lordsawar.com/
PR: ports/120803
Submitted by: spam at rm-rf.kiev.ua
between Quake and Worms. Set on platform-based maps, players control
a cute little bugger with guns to take out as many opponents as
possible. The characters can jump but move more quickly using a
grappling hook, swinging through the levels. It can also be used
to lock other players to keep them near. The available weapons
include a pistol, shotgun, grenade launcher and a hammer. The
shooting and grappling direction is shown through a cursor, controlled
by the mouse. A special power-up temporarily provides a ninja sword,
used to slash through enemies. Each character has an amount of
health and shield. Items scattered around include additional ammo,
and health and shield bonuses. Unlike Worms, all the action that
happens is fast-paced and happens in real-time. It supports CTF
mode.
WWW: http://www.teewars.com/
PR: ports/120778
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
jump-and-run platform game which utilizes the platform independent
multimedia library, SDL. It features a built-in editor which can
be used to easily create your own levels and worlds.
WWW: http://www.secretmaryo.org/
PR: ports/120191
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
of Andalusia
This project is oriented to education and acknowledge of our land,
Andalusia.
"Nimuh" has been released under the Creative Commons license. It's
a puzzle type game and it's based in the "Theseus and the Minotaur
Mazes" game, but we decided to improve it by adding a 3D isometric
view. You can go through 40 different Andalusian locations and play
all the levels while you learn about the typical food, fiestas and
history of every place.
WWW: http://www.nimuh.com
PR: 120056
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
to the original Black Shades "Psychic Bodyguard FPS". Kill anyone
that tries to kill the VIP (the white guy). The psychic part is
seeing blue lines when bad guys line up on the VIP (when the line
is red they are about to shoot). Other powers (slow down, and
visions) are available - press F1 for how to use.
It has a few more user friendly options (in the ~/blackshades.config
file) as well as a help menu. Aside from that the internals have
had some major changes, but there is still a lot more to do. Other
options include 3rd person (which was in the original game, just
disabled). The other change that I enjoy is the lack of a busy loop
- now cpu usage isn't 100% - on any recent system it should be less
than 25%.
WWW: http://home.gna.org/blackshadeselite/
PR: ports/120008
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Anki is a program designed to help you remember facts (such as words and
phrases in a foreign language) as easily, quickly and efficiently as possible.
To do this, it tracks how well you remember each fact, and uses that
information to optimally schedule review times. With a minimal amount of
effort, you can greatly increase the amount of material you remember, making
study more productive, and more fun.
While Anki can be used for studying anything, it also ships with special
features designed to make studying Japanese and English easier: integrated
dictionary lookups, missing kanji reports, and more. Sample decks are also
provided for Russian.
py-anki is a library based on a theory called spaced repetition. In
simple terms, it means that each time you review some material, you
should wait longer than last time before reviewing it again.
WWW: http://ichi2.net/anki/
Author: Damien Elmes <anki@ichi2.net>
be able to run the content of the game Total Annihilation and deliver
a similar, but improved, gaming experience.
Games can be intense and very large scaled, with fight of, literally,
hundreds of unit and the mods allow very wide arrays of diferent
strategies and tactics.
WWW: http://spring.clan-sy.com/
PR: ports/120071
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
It features complete player profile management, full HTML email notification
with embedded board display. It also includes an interface to match against
chess engines such as gnuchess or phalanx.
WWW: http://sourceforge.net/projects/mkgichessclub
using genetic algorithms. This is the program which generated the best evolved
warrior in the recent Multi-Manics corewars competition. Contemporaries
include YACE, RedRace, Red Maker and CCAI.
Species is definitely the most over-engineered, complicated and buggy Corewars
Evolver on the freeware market today!
WWW: http://redcoder.sourceforge.net/?p=species
warriors and fights each against the other. Execution logs of each instruction
executed are recorded for all fights. It prints a report in HTML format.
WWW: http://redcoder.sourceforge.net/?p=tycho
automatically generates programs for the game Corewars by using Charles
Darwin's theories on natural selection. When you start CRE, here's what
happens:
1. A population of warriors is created by randomly selecting instructions.
2. Each warrior's fitness is tested by battling with other warriors in the
population.
3. The fittest warriors reproduce and replace less fit warriors.
4. The previous two steps are repeated indefinitely.
WWW: http://cre.sourceforge.net/
corewar-warriors, using a genetic algorithm. Yace was a modified version of
ga_war.c, another corewar evolver (many thanks to Jason Boer), but in the
latest release there is not much code left from ga_war. I also want to thank M
Joonas Pihlaja for his Corewar Simulator exhaust, which is released under the
GPL.
WWW: http://corewar.co.uk/ankerl/yace.htm
This is a collection of utility programs for the game of Core War. The
programs in this archive work well with the pMARS system, but most programs
will also work with other simulators. Below is an overview of what we have:
* mts - Short for "MARS Tournament Scheduler".
* mopt - The "multiple optimizer" calculates optimal sets of constants for
warriors.
* pname - pname renames warrior files based on the ;name line.
These additional tools have been included in the port but are not part of the
original ptools package:
* p3-2 - For generating p^3 redcode snippets.
* corestep - For finding optimal step constants (similar to mopt).
Note that the port prefixes all of these programs with "ptools-" to avoid
conflicts and/or confusions with other ports.
WWW: http://www.koth.org/pmars/
simulator, which is an interpreter of the Assembler-like language RedCode,
which is used in CoreWars. QMars is heavily optimized to be as fast as
possible.
WWW: http://corewar.co.uk/ankerl/qmars.htm
Features
* CECP and UCI Engine support
* Free on-line play on the FICS chess servers
* Read and writes the PGN, EPD and FEN chess file formats
* Built-in Python based engine
* Undo and pause functions
* Board and piece animation
* Drag and drop
* Tabbed interface
* Hints and spy arrows
* Opening book side panel using sqlite
* Scoreplot side panel
* "Enter game" in pgn dialog
* Internationalised or figure pieces in notation
* Optional sounds
* Legal move highlighting
* A nice and accessible look
WWW: http://pychess.googlepages.com/
- Mnemosyne resembles a traditional flash-card program but with an important
twist: it uses a sophisticated algorithm to schedule the best time for
a card to come up for review.
Submitted by: Beech Rintoul <beech@FreeBSD.org> (maintainer)
Approved by: linimon (mentor)