Commit graph

3 commits

Author SHA1 Message Date
Alexander Leidinger
23b3bc4b0d Mega-patch to cleanup the ports infrastructure regarding our linux bits:
- USE_LINUX now implies NO_FILTER_SHLIBS=yes. It also doesn't use FreeBSD
    tools to strip binaries anymore, so it's not neccesary anymore to override
    STRIP and STRIP_CMD.
  - USE_LINUX_PREFIX implies NO_MTREE now.
  - In the USE_LINUX case, USE_XLIB now depends upon the linux X11 libraries
    instead upon the native FreeBSD libraries.
  - The variable LINUX_BASE_PORT contains a string which is suitable as an
    item in *_DEPENDS, so if a port BATCH_DEPENDS or FETCH_DEPENDS upon the
    default (or overriden) linux base, ${LINUX_BASE_PORT} should be used
    instead of a hardcoded reference.
  - Change all ports to comply to the "new world order".
  - The Ports Collection now allows to override the default linux_base port.
    Specify e.g. OVERRIDE_LINUX_BASE_PORT=rh-9 in /etc/make.conf to use
    ${PORTSDIR}/emulators/linux_base-rh-9 (the logic is to use
    ${PORTSDIR}/emulators/linux_base-${OVERRIDE_LINUX_BASE_PORT}).
  - If USE_LINUX or OVERRIDE_LINUX_BASE doesn't point to an existing linux_base
    port and if USE_LINUX isn't set to "yes" (case insensitive), the port will
    be marked as IGNORE. [1]
  - Readd USE_LINUX knobs into several ports and make several uses of a
    conditional dependency ("USE_LINUX?=") into an unconditional one
    ("USE_LINUX=") which where removed/changed by Trevor to allow the use of
    alternative linux_base ports. While this is a nice goal, the implementation
    resulted in missing dependencies. The OVERRIDE_LINUX_BASE_PORT knob
    in this commit is supposed to fix the problem while keeping the feature.
    Basicaly this includes a backout of Trevor's commit, to prevent confusion
    I mention it here explicitely.
  - Use the correct prefix (X11- instead of LOCAL- or LINUX-) for some ports.
    Chase dependencies for this.
  - Changes to make linux_devtools installable on amd64, remove some stray
    device nodes (they don't work on recent OS versions and aren't really
    needed).
  - Make linux_base-8 PREFIX clean and remove some stray device nodes.
    Additionally tell a little bit more about how to setup NIS/YP [2].
  - Update the PGSQL dependency in the linux-opengroupware port to a recent
    version (the old one isn't available anymore), I don't know if this
    works (at least it isn't more broken than before).
  - Use PREFIX/usr/share/doc instead of PREFIX/usr/doc in the divx4linux
    ports, the former path exists already and gets populated by other
    packages too (PREFIX=LINUXPREFIX!).
  - Fix some obvious (non-linuxolator) bugs in some linux ports while being
    there.
  - Bump PORTREVISION where neccesary.

Requested by:	portmgr (linimon) [1]
Submittted by:	Gerrit Kuehn <gerrit_huehn@gruft.fido.de [2]
Approved by:	portmgr (kris, linimon), maintainers (or maintainer timeout)
Tested on:	ports cluster (kris)
Reviewed by:	silence on emulation@
Superseedes PR:	69997

Maintainer approval from:
	chris@chrisburkert.de
	cracauer@cons.org
	des
	girgen
	jamie@bishopston.net
	mezz
	mi
	nivit@users.sf.net
        pat
	simond@irrelevant.org
	riggs@rrr.de
	Udo.Schweigert@Siemens.com
2005-06-17 22:59:29 +00:00
Jean-Yves Lefort
cae3f84fb2 - Add a launcher for the dedicated server
- Polish the Makefile
2005-04-25 16:16:15 +00:00
Jean-Yves Lefort
88b7c33544 Based on the popular Quake3 modification, "True Combat", TC:E provides
a realistic combat simulator set against the backdrop of modern urban
warfare. The player can expect thrilling shootouts, an emphasis on
tactical team play, engaging close quarter fighting and some of the
best weapons of modern warfare. Being accessible to both veteran
players and those new to the world of tactical simulators is only one
of TC:E's many strengths. Map authors can customize weapon load outs,
skins, objectives and even the voice chats for each of their maps.

Key features:
    * A full game completely free for download
    * Mission-based online multiplayer game
    * Soft player class system (assault, recon, sniper)
    * Rounds with skill-based "Armament Availability System"
    * Voice Communication System designed in collaboration with real
      SWAT Members
    * Iron sight aiming system with ACOG and reflex sights
    * Still in development: mission system - future versions will
      integrate various objectives into the game

PR:		ports/79223
Submitted by:	myself
Approved by:	adamw (mentor)
2005-04-14 20:22:14 +00:00