Commit graph

6736 commits

Author SHA1 Message Date
Aaron Dalton
a10a971869 - Updated maintainer
Approved by:	tobez (implicit)
2006-05-23 16:43:10 +00:00
Emanuel Haupt
91cc4ab4f6 Update master site and add an additional mirror. 2006-05-23 11:34:06 +00:00
Jean-Yves Lefort
7b6541a57b - Fix MASTER_SITES [1]
- Replace pkg-message instructions by a wrapper script
- Cleanups

[1]:
PR:		ports/97647
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
2006-05-23 11:29:43 +00:00
Emanuel Haupt
bde4675bef Update to 0.1.14
PR:		97509
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
2006-05-22 14:31:42 +00:00
Michael Johnson
303b671f1a - Use MASTER_SITE_BERLIOS in MASTER_SITES now 2006-05-22 12:15:18 +00:00
Kris Kennaway
5a3b7d4e15 BROKEN: Configure fails 2006-05-21 21:48:59 +00:00
Alejandro Pulver
9ad7075631 Enhanced Quake2 OpenGL only engine with integrated Lazarus support.
WWW: http://www.geocities.com/knightmare66/

Approved by:	garga (mentor)
2006-05-21 21:37:13 +00:00
Alejandro Pulver
333f37c2c7 R1Q2 is an enhanced client/server for Quake II. Based on the id Software 3.21
source, rather than concentrate on fancy graphics, embedded MP3 players and
other "gimmick" features, R1Q2 is focused on providing stability, security and
speed whilst remaining fully compatible with existing mods and other clients.

WWW: http://www.r1ch.net/stuff/r1q2/

Approved by:	garga (mentor)
2006-05-21 21:35:18 +00:00
Alejandro Pulver
26360db0b1 This is meant to be a very conservative branch of the Quake source code. I
intend to support Quake and Quakeworld in both software and GL versions, as
well as Quakeworld Server; all on both MS Windows and Linux. I don't intend on
adding lots of rendering enhancements, but rather fixing little bugs that I've
come across over the years. I'll be adding small enhancements, but I don't
want to completely overhaul the engine.

WWW: http://disenchant.net/engine.html

Approved by:	garga (mentor)
2006-05-21 21:32:28 +00:00
Alejandro Pulver
d81815c037 Enhaced Quake engine based on JoeQuake.
WWW: http://tremor.quakedev.com/tremor.html

Approved by:	garga (mentor)
2006-05-21 21:28:29 +00:00
Andrew Pantyukhin
eb6dfa42a6 - Try to fix build on 4.x by USE_GCC=3.4+
Reported by:	pointyhat via kris
Approved by:	krion (mentor, implicit)
2006-05-21 21:04:22 +00:00
Pav Lucistnik
00a5e04aa6 - Does not compile on FreeBSD 4.X
Reported by:	krismail
2006-05-21 19:05:17 +00:00
Dirk Meyer
2f4de7cce7 - use PLIST_FILES 2006-05-20 13:56:50 +00:00
Alejandro Pulver
624ff38926 - Fix building in non i386 architectures (change in Makefile.linux).
- Use Q1DIR directly, instead of assigning it to DATADIR.

Approved by:	garga (mentor, implicitly)
2006-05-20 13:29:07 +00:00
Alejandro Pulver
3bab77b839 - Integrate with alienarena-data.
- Adjust PORTVERSION to match alienarena and alienarena-data.
- Only download the patch.
- Remove support for amd64 (no SDL binaries, and OSS is broken).
- Add support for WITH_NVIDIA_GL knob.
- Remove RESTRICTED and NO_PACKAGE (data is on a separate port).
- Add pkg-plist.
- Rename scripts to "linux-alienarena" and "linux-alienarena-ded".

PR:		ports/91837
Approved by:	garga (mentor, implicitly)
2006-05-19 19:19:23 +00:00
Alejandro Pulver
473b52d2f5 This Nehahra engine is basically a bug-fixed version of the released 2.54
source. It has also most of the fixes/features of the Enhanced GLQuake
version. The engine can be used for both watching the "Seal of Nehahra" movie
and for playing the actual game.

WWW: http://planetquake.com/nehahra/

Approved by:	garga (mentor)
2006-05-19 16:51:26 +00:00
Erwin Lansing
a7504486c9 Update to 0.3
PR:		97484
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
2006-05-19 10:58:39 +00:00
Cheng-Lung Sung
660ae61a4f - update to 0.0.13 .
PR:		ports/97360
Submitted by:	maintainer (Ying-Chieh Chen)
2006-05-19 02:17:58 +00:00
Alejandro Pulver
d62e5269c7 DemonQuake is another improved Quake engine based on FuhQuake.
Approved by:	garga (mentor)
2006-05-18 22:15:03 +00:00
Pav Lucistnik
5491e66c2c - Update to 1.9.6 2006-05-18 21:39:13 +00:00
Alejandro Pulver
b02d4abd83 AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.

WWW: http://red.planetarena.org/

PR:		ports/91803
Approved by:	garga (mentor)
2006-05-18 17:28:15 +00:00
Andrew Pantyukhin
ed89eae0c4 Add balazarbrothers: Balazar Brother is a free software 3D puzzle
PR:		ports/96964
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	krion (mentor)
2006-05-17 19:00:07 +00:00
Jean-Yves Lefort
d180b7edeb Chase linux-openal update.
Reported by:	netchild
2006-05-17 01:41:59 +00:00
Joe Marcus Clarke
917013c233 Correct desktop item definition.
Reported by:	pointyhat via kris
2006-05-16 20:53:27 +00:00
Jeremy Messenger
6486c7771f Add USE_GETTEXT to appease portlint. 2006-05-15 22:23:04 +00:00
Alejandro Pulver
e7c8e86182 AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.

Note: this port only contains the data needed to run AA2K6, shared by the
Linux and native ports of the game engine. To play AA2K6 you have to install
one of "games/alienarena" or "games/linux-alienarena".

WWW: http://red.planetarena.org/

PR:		ports/91802
Approved by:	garga (mentor)
2006-05-15 20:55:00 +00:00
Stefan Walter
763df67bfe Update to 1.3.0
PR:		97230
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Approved by:	arved (mentor)
2006-05-14 15:16:59 +00:00
Ion-Mihai Tetcu
38fd3832df Pass maintainership to Shaun Amott <shaun@inerd.com>
PR:		ports/96289
Submitted by:	Shaun Amott <shaun@inerd.com>
Approved by:	lawrance (mentor)
2006-05-14 14:59:51 +00:00
Sam Lawrance
1c18786cba Update to 1.3.0.
PR:		ports/96021
Submitted by:	Martin Wilke <freebsd@unixfreunde.de>
Approved by:	sec@42.org (maintainer, timeout 3 weeks)
2006-05-14 14:36:30 +00:00
Aaron Dalton
cb4c0d6687 - Add USE_GCC to remove from unbuildable ports list
Approved by:	tobez (implicit)
2006-05-14 14:22:52 +00:00
Andrew Pantyukhin
a1054ce758 - Fix plist
- Remove an obsolete master site

Reported by:	pointyhat via kris
Approved by:	krion (mentor)
2006-05-14 08:00:48 +00:00
Thierry Thomas
29b5d7222b Upgrade to 0.7.0 and install a multi-player scores file. 2006-05-13 22:32:56 +00:00
Alejandro Pulver
0427e0f496 - Remove games/rtcw-paks because it is not needed. It installs 3 files, but
games/rtcw asks the user for them now.

Approved by:	garga (mentor)
2006-05-13 00:48:12 +00:00
Stefan Walter
2cca25bca5 Statically depend on libgnome again as it's easier to test this way and includes
the online help, too.

Approved by:	arved (mentor)
2006-05-12 19:29:50 +00:00
Volker Stolz
bc3314dc50 - Update freesci to 0.3.5
- Remove Savannah mirror(s), add one that works
- Convert to OPTIONS
- All patches have been integrated by vendor

PR:		ports/96932
Submitted by:	Shaun Amott
2006-05-12 11:44:19 +00:00
Ion-Mihai Tetcu
6b03c1ca1f Update to 2.0.0
I separeted glest port to glest and glest-data ports.

Glest 2.0.0 has been released, this version includes loads of new features:

- New Magic units:
	- Tower of Souls: Air defense building, attacks air only
	- Golem: Defensive unit, needs EP to walk, can't attack air
	- Daemon giant: Heavy melee unit
	- Drake rider: Light ranged unit
- New Tech units:
	- Aerodrome: Building for producing air units
	- Air ballista: Air defense building, attacks air only
	- Rider: Fast medium unit
	- Ornithopter: Light air unit
	- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes

PR:		ports/95608
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by:	lawrance (mentor)
2006-05-12 10:11:40 +00:00
Ion-Mihai Tetcu
d82ecdbc59 Add glest-data 2.0.0, splitted from games/glest to update the data files
independently.

PR:		ports/95607
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	lawrance (mentor)
2006-05-12 10:01:47 +00:00
Alejandro Pulver
fd9276a0a7 Omni-Bot is an Enemy Territory modification providing computer controlled
players (bots).

WWW: http://www.omni-bot.de/

PR:		ports/93564
Approved by:	garga (mentor)
2006-05-11 19:06:40 +00:00
Alejandro Pulver
09b015d99e - Take maintainership.
- Update to version 1.41b.
- Remove '@' from install commands.

Approved by:	garga (mentor)
2006-05-11 19:03:55 +00:00
Alejandro Pulver
673e3d9a2d The shrub mod is a server-side mod for Wolfenstein: Enemy Territory.
WWW: http://www.planetwolfenstein.com/shrub/

PR:		ports/93545
Approved by:	garga (mentor)
2006-05-11 18:53:55 +00:00
Alejandro Pulver
56a2efb94a Jaymod is an add-on modification to RTCW: Enemy Territory.
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.

This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.

WWW: http://jaymod.clanfu.org/

PR:		ports/93544
Approved by:	garga (mentor)
2006-05-11 18:16:18 +00:00
Alejandro Pulver
45bba18bb7 ET Pub - An Enemy Territory Modification.
Goals of ET Pub:

* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
  Team Balance).

WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/

PR:		ports/93543
Approved by:	garga (mentor)
2006-05-11 18:05:18 +00:00
Alejandro Pulver
8a08a10834 ET Pro is a mod specifically targeted at competition play, with features
specifically designed for administration of competition servers.

ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.

The official IRC channel for ET Pro is #etpro on irc.freenode.net

WWW: http://etpro.anime.net/

PR:		ports/93542
Approved by:	garga (mentor)
2006-05-11 17:43:44 +00:00
Alejandro Pulver
7a17fd44af This port optionally installs Quake addons.
PR:		ports/91932
Approved by:	garga (mentor)
2006-05-11 16:46:30 +00:00
Michael Johnson
2212408e69 - Chase fftw3 libver bump 2006-05-11 15:12:06 +00:00
Joe Marcus Clarke
e35e11cda2 Terminate the desktop entry category list with a ';'.
Reported by:	pointyhat via kris
2006-05-10 18:57:49 +00:00
Alejandro Pulver
8862378f79 GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.

GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.

GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.

WWW: http://www.qeradiant.com/

PR:		ports/93668
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-10 18:35:19 +00:00
Alejandro Pulver
e89abdeb88 - Change distinfo (distfile changed because of a bugfix).
- Use a new Linux binary package (for data).

Approved by:	garga (mentor)
2006-05-10 16:50:02 +00:00
Volker Stolz
572e90b05d Fix paths in man pages
PR:		ports/93649
Submitted by:	Ed Schouten
2006-05-09 14:06:34 +00:00
Volker Stolz
a9f2b3efb2 Add icculus patch: fix libXxf86dga.so.1 error
PR:		ports/93783
Submitted by:	maintainer
2006-05-09 13:59:50 +00:00