Commit graph

6 commits

Author SHA1 Message Date
Baptiste Daroussin
c84e1cd8e6 Add NO_STAGE all over the place in preparation for the staging support (cat: games) 2013-09-20 17:36:33 +00:00
Bryan Drewery
f914b482f1 Fix ports using GH_TAGNAME=master to depend on a known hash
instead of a branch that changes.

With hat:	portmgr
2013-06-07 22:29:01 +00:00
Beech Rintoul
eb3016e9e8 - Adjust dependencies for Desktop files
- Add desktopfileutils

PR:		ports/177010
Submitted by:	nemysis <nemysis@gmx.ch> (maintainer)
2013-04-28 23:25:25 +00:00
Max Brazhnikov
ffd97a0193 - convert USE_CMAKE to USES
- while here clean up some ports from CMAKE_VERBOSE, which is intended
  for users

Approved by:	portmgr (miwi)
2013-03-22 20:06:14 +00:00
Martin Wilke
48ac5f73f8 - Update to 1.2.1
- Switch to github

PR:		176258
Submitted by:	maintainer
2013-02-19 14:27:07 +00:00
Martin Wilke
455193145e Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.

Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot.  Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio.  There's also a right-click menu if you forget anything.

Gameplay
--------
I'm not going to explain how to play Asteroids.  I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups.  To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup).  You'll have to play the game
to figure out the different powerup types.

WWW: http://chaoslizard.sourceforge.net/asteroid/

PR:		ports/171431
Submitted by:	nemysis@gmx.ch
2013-02-10 07:49:40 +00:00