Might and Magic VI-VIII engine remake using original data and code.
Allows playing the original game plus introduce customizations and
modifications. Currently, only MM7 is playable; support for 6 and
8 will be added in the future.
Via: https://www.opennet.ru/opennews/art.shtml?num=58561
ChangeLog: https://dettus.net/dMagnetic/
* Minor bugfixes
* Backend engine can be encapsulated in a library
* HelloWorld example for interested frontend developers
PR: 269210
Reported by: dettus@dettus.net (maintainer)
ChangeLog: https://dettus.net/dMagnetic/
Lots of cleanup. The memory consumption was reduced and the interface between
the frontend and the engine has gotten cleaner. Oh, and there is a more stable
savegame for Atari and Apple available.
PR: 269139
Reported by: dettus@dettus.net (maintainer)
All those half-colored spheres could really need some help. And
with that, we obviously mean your help, otherwise this would probably
not be a game, but a movie or something. Grab those fully-colored
spheres and share the color (and the correct one at that) to bring
the world order back to normal. Sounds easy? It is. Up until the
third level or so. Then it gets tricky. But you'll figure it out,
I'm sure.
- Also deprecate (without setting EXPIRATION_DATE, as the ports
still build and work fine) games/lbreakout and games/lbreakout2 -
the former has latest release in 2001 and is not even mentioned on
the upstream website any more, and the latter explicitly mentions
deprecation. LBreakoutHD is claimed to support all levelsets and
themes for LBreakout2, being a drop-in replacement for it.
- While here, some cosmetic fixes to games/lbreakout and games/lbreakout2.
LBreakoutHD is a scaleable 16:9 remake of LBreakout2. You try to
clear levels full of different types of bricks and extras by using
your paddle to aim balls at the bricks.
All LBreakout2 themes and levelsets work. New themes can be of any
resolution.
Changelog:
As we noticed that version 3.0 contained a critical bug in the new
"Comparator" activity, we decided to quickly ship this 3.1 maintenance
release to fix the issue.
It also contains some little translation update.
Announcement: https://gcompris.net/news/2023-01-21-en.html
It contains 182 activities, including 8 new ones:
* "Mouse click training" is an exercise to practice using a mouse
with left and right clicks.
* In "Create the fractions", represent decimal quantities with some
pie or rectangle charts.
* In "Find the fractions", it's the other way: write the fraction
represented by the pie or rectangle chart.
* With "Discover the International Morse code", learn how to
communicate with the International Morse code.
* In "Compare numbers", learn how to compare number values using
comparison symbols.
* "Find ten's complement" is a simple exercise to learn the concept
of ten's complement.
* In "Swap ten's complement", swap numbers of an addition to optimize
it using ten's complement.
* In "Use ten's complement", decompose an addition to optimize it
using ten's complement.
Announcement: https://gcompris.net/news/2023-01-18-en.html
Changes:
- Updated stockfish to 15.1
- nnue file is downloaded automatically during build and not needed at runtime
- Makefile website updated
PR: 268195
Switch from Mk/bsd.ruby.mk to Mk/Uses/ruby.mk
Notable changes are.
- Mk/bsd.ruby.mk is moved to Mk/Uses/ruby.mk.
- USE_RUBY=yes is replaced with USES=ruby.
- USE_RUBY_EXTCONF is replaced with USES=ruby:extconf.
- USE_RUBY_RDOC is replaced with USES=ruby:rdoc.
- USE_RUBY_SETUP is replaces with USES=ruby:setup.
- RUBY_NO_BUILD_DEPENDS and RUBY_NO_RUN_DEPENDS are replaced with
USES=ruby:{build,none,run}.
- RUBY_REQUIRE isn't used anywhere, so removed.
- USES=gem now implies USES=ruby.
This is mainly the work of yasu@ at https://reviews.freebsd.org/D27863
I have just made some cosmetic changes and ran exp-run to test that the
tree is not in a BROKEN state.
Approved by: portmgr
Differential Revision: https://reviews.freebsd.org/D37925