Commit graph

6704 commits

Author SHA1 Message Date
Alejandro Pulver
0427e0f496 - Remove games/rtcw-paks because it is not needed. It installs 3 files, but
games/rtcw asks the user for them now.

Approved by:	garga (mentor)
2006-05-13 00:48:12 +00:00
Stefan Walter
2cca25bca5 Statically depend on libgnome again as it's easier to test this way and includes
the online help, too.

Approved by:	arved (mentor)
2006-05-12 19:29:50 +00:00
Volker Stolz
bc3314dc50 - Update freesci to 0.3.5
- Remove Savannah mirror(s), add one that works
- Convert to OPTIONS
- All patches have been integrated by vendor

PR:		ports/96932
Submitted by:	Shaun Amott
2006-05-12 11:44:19 +00:00
Ion-Mihai Tetcu
6b03c1ca1f Update to 2.0.0
I separeted glest port to glest and glest-data ports.

Glest 2.0.0 has been released, this version includes loads of new features:

- New Magic units:
	- Tower of Souls: Air defense building, attacks air only
	- Golem: Defensive unit, needs EP to walk, can't attack air
	- Daemon giant: Heavy melee unit
	- Drake rider: Light ranged unit
- New Tech units:
	- Aerodrome: Building for producing air units
	- Air ballista: Air defense building, attacks air only
	- Rider: Fast medium unit
	- Ornithopter: Light air unit
	- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes

PR:		ports/95608
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by:	lawrance (mentor)
2006-05-12 10:11:40 +00:00
Ion-Mihai Tetcu
d82ecdbc59 Add glest-data 2.0.0, splitted from games/glest to update the data files
independently.

PR:		ports/95607
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by:	lawrance (mentor)
2006-05-12 10:01:47 +00:00
Alejandro Pulver
fd9276a0a7 Omni-Bot is an Enemy Territory modification providing computer controlled
players (bots).

WWW: http://www.omni-bot.de/

PR:		ports/93564
Approved by:	garga (mentor)
2006-05-11 19:06:40 +00:00
Alejandro Pulver
09b015d99e - Take maintainership.
- Update to version 1.41b.
- Remove '@' from install commands.

Approved by:	garga (mentor)
2006-05-11 19:03:55 +00:00
Alejandro Pulver
673e3d9a2d The shrub mod is a server-side mod for Wolfenstein: Enemy Territory.
WWW: http://www.planetwolfenstein.com/shrub/

PR:		ports/93545
Approved by:	garga (mentor)
2006-05-11 18:53:55 +00:00
Alejandro Pulver
56a2efb94a Jaymod is an add-on modification to RTCW: Enemy Territory.
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.

This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.

WWW: http://jaymod.clanfu.org/

PR:		ports/93544
Approved by:	garga (mentor)
2006-05-11 18:16:18 +00:00
Alejandro Pulver
45bba18bb7 ET Pub - An Enemy Territory Modification.
Goals of ET Pub:

* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
  Team Balance).

WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/

PR:		ports/93543
Approved by:	garga (mentor)
2006-05-11 18:05:18 +00:00
Alejandro Pulver
8a08a10834 ET Pro is a mod specifically targeted at competition play, with features
specifically designed for administration of competition servers.

ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.

The official IRC channel for ET Pro is #etpro on irc.freenode.net

WWW: http://etpro.anime.net/

PR:		ports/93542
Approved by:	garga (mentor)
2006-05-11 17:43:44 +00:00
Alejandro Pulver
7a17fd44af This port optionally installs Quake addons.
PR:		ports/91932
Approved by:	garga (mentor)
2006-05-11 16:46:30 +00:00
Michael Johnson
2212408e69 - Chase fftw3 libver bump 2006-05-11 15:12:06 +00:00
Joe Marcus Clarke
e35e11cda2 Terminate the desktop entry category list with a ';'.
Reported by:	pointyhat via kris
2006-05-10 18:57:49 +00:00
Alejandro Pulver
8862378f79 GtkRadiant is a level design program developed by id Software and Loki
Software. It is used to create maps for a number of computer games.

GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.

GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.

WWW: http://www.qeradiant.com/

PR:		ports/93668
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-10 18:35:19 +00:00
Alejandro Pulver
e89abdeb88 - Change distinfo (distfile changed because of a bugfix).
- Use a new Linux binary package (for data).

Approved by:	garga (mentor)
2006-05-10 16:50:02 +00:00
Volker Stolz
572e90b05d Fix paths in man pages
PR:		ports/93649
Submitted by:	Ed Schouten
2006-05-09 14:06:34 +00:00
Volker Stolz
a9f2b3efb2 Add icculus patch: fix libXxf86dga.so.1 error
PR:		ports/93783
Submitted by:	maintainer
2006-05-09 13:59:50 +00:00
Ion-Mihai Tetcu
7620bfe714 Update to 1.9.0b3.
PR:		ports/94821
Submitted by:	Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Approved by:	lawrance (mentor)
2006-05-09 12:17:06 +00:00
Volker Stolz
5dc7691b30 Add working MASTER_SITE
PR:		ports/95428
Submitted by:	Lars Engels
2006-05-09 10:22:16 +00:00
Ion-Mihai Tetcu
3a32999175 Update to 0.1.1
New Changes in dangerdeep:
- new SSE intrinsic code for x86/64 and x86/32
- new sky rendering
- MSVC compile fixes
- new font and some gui changes
- display per torpedo info
- sensor detection code once per second, not once per frame, improves performance
- convoy fixes (position simulation)
- added mission editor
- added Kennebac class tanker
- fixed widget bugs
- more data per model (country etc.)
- fixed some models
- new panel (smaller), new message display (nicer)
- fixes for popups
- new popup: rangefinder card
- shader fixes
- new vessel preview
- added doxygen documentation
- improved model format (with relations)
- fixes for compatibility with newer drivers and OpenGL2.0
- improved water rendering (mirror distorsion effect)
- TDC improvements
- Parallax angle computation and display
- new faulthandler for debugging segfaults
- load/save format changed to xml based data
- better perlin noise generation
- new sounds and music
- new background images for menues

PR:		ports/95767
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by:	lawrance (mentor)
2006-05-09 10:04:21 +00:00
Andrew Pantyukhin
5ea57a0fd3 Update my e-mail address
Approved by:	krion (mentor, implicit)
2006-05-08 21:41:11 +00:00
Alejandro Pulver
8c286f7dad Doom 3 is a sci-fi horror first-person shooter computer game developed by id
Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.

WWW: http://www.doom3.com/

PR:		ports/91877
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-08 19:42:57 +00:00
Tilman Keskinoz
74121a441d Update to 20060426
PR:		96935
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-05-08 18:43:58 +00:00
Dirk Meyer
5cc3049113 - make portlint happier 2006-05-08 17:08:01 +00:00
Emanuel Haupt
4bfe5afe58 - Use USE_X_PREFIX
- Bump PORTREVISION
2006-05-08 10:26:59 +00:00
Andrew Pantyukhin
0158f69d3d - Update to 1.5.12
- portlint(1)
- Take maintainership

PR:		ports/95886
Submitted by:	me
Approved by:	krion (me)
2006-05-08 07:53:48 +00:00
Emanuel Haupt
94095c8475 Add sdlsand 20060207, a simulation of falling sand and other materials.
PR:		96905
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-05-08 00:04:32 +00:00
Edwin Groothuis
ff21f59f9f Remove USE_REINPLACE for categories starting with a G 2006-05-07 23:46:33 +00:00
Emanuel Haupt
032c438046 Add trimines 1.2.1, a mine sweeper game that uses triangles instead of squares.
PR:		96906
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-05-07 23:17:01 +00:00
Alejandro Pulver
92ee4ebd70 JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphical
effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.

WWW: http://runecentral.com/joequake/

PR:		ports/91890
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	garga (mentor)
2006-05-07 16:12:44 +00:00
Stefan Walter
a8f97fb786 Convert MAINTAINER to my freebsd.org account. 2006-05-07 13:32:13 +00:00
Alex Dupre
fbc062586d Fix or remove obsolate or broken ways to depend on php. 2006-05-06 14:31:30 +00:00
Alejandro Pulver
0eaf5b215b - Add games/sdlquake2.
Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.

WWW: http://koti.mbnet.fi/~turol/sdlquake2/
2006-05-05 17:42:08 +00:00
Pav Lucistnik
c558673f0b - Switch lua dependency to lang/lua50 2006-05-03 13:25:07 +00:00
Edwin Groothuis
a78b9452d3 [new port] games/fxsudoku
fxsudoku is an implementation of the Sudoku game.

	The aim of Sudoku is to enter a numerical digit from 1
	through 9 in each cell of a 99 grid made up of 33 subgrids
	(called "regions"), starting with various digits given in
	some cells (the "givens").  Each row, column, and region
	must contain only one instance of each numeral. Completing
	the puzzle requires patience and logical ability.

	Author: Sander Jansen <sander@knology.net>
	WWW: http://www.fifthplanet.net/

PR:		ports/95245
Submitted by:	Edwin Groothuis <edwin@mavetju.org>
2006-05-03 02:58:21 +00:00
Sam Lawrance
94a4ac7891 Update to 0.3.0.
PR:		ports/92580
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Pointy hat to:	me, for not reading the entire PR
2006-05-02 09:40:30 +00:00
Sam Lawrance
ab73c1a69e Add galaxymage 0.2.1, open source tactical and strategic RPG.
PR:		ports/92580
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-05-01 08:58:54 +00:00
Thierry Thomas
0e8defc5bd Add back post-patch, useful for man pages.
PR:		ports/96562
Submitted by:	Andrew Pantyukhin <infofarmer (at) gmail.com> (maintainer)
Reported by:	ports-i386 via Kris
2006-04-30 19:17:46 +00:00
Sam Lawrance
1ccc7e7daf Add Sauerbraten, a first person shooter based on Cube.
PR:		ports/92712
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2006-04-30 10:25:12 +00:00
Dirk Meyer
b9e8d05904 - fix build on FreeBSD 4.x
PR:		96411
Submitted by:	Andriy Gapon (maintainer)
2006-04-30 05:04:24 +00:00
Joe Marcus Clarke
798e9bed2a Presenting GNOME 2.14.1 for FreeBSD! Checkout
http://www.gnome.org/start/2.14/ for the official release notes, and a list
of all the gooides in this new release.  In particular, GNOME 2.14 focused
on performance, and they did not miss the mark.  There's some new eye candy,
but most of the big things are waiting until GNOME 2.16.  On the FreeBSD
side, we tried to clean up all the crashers we could.  In particular, we
really improved GNOME's 64-bit support.

The good news is that this release does not bring any big shared library
version bumps, so you can almost do a simple portupgrade to get to 2.14.
There are a few minor gotchas that will be documented in UPDATING shortly.

The FreeBSD GNOME Team would like th thank the following users for their
patches, feedback, and sometimes incessant complaing about crashes (you
know who you are).

Yasuda Keisuke <kysd@po.harenet.ne.jp>
Pascal Hofstee <caelian@gmail.com>
rmgls@wanadoo.fr
tmclaugh
Yuri Pankov <yuri.pankov@gmail.com>
sajd on #freebsd-gnome
ade
ankon on #FreeBSD-Gnome
mux
Pascal Hofstee <caelian@gmail.com>
QuiRK on #freebsd-gnome
Vladimir Timofeev <vovkasm@gmail.com>
2006-04-30 00:47:21 +00:00
Michael Johnson
d8e1e16e64 - Update gstreamer to 0.10
- Move all old gstreamer 0.8 ports to gstreamer*80 [1]
- Chase all ports with new gstreamer or gstreaemer moves

Repocopied by:  marcus [1]
2006-04-29 23:03:03 +00:00
Pav Lucistnik
72a1749c69 Fish Supper is a simple arcade/puzzle game, loosely based on the
retro classic Frogger.

Guide a cat across a series of rivers, jumping from log to log to
reach a tasty fish supper on the other side. Make sure you've got
a crystal the same colour as the log before you land on it, though,
or you'll be zapped back to the beginning.

WWW: http://sourceforge.net/projects/fishsupper/

PR:		ports/94937
Submitted by:	Dmitry Marakasov <amdmi3@mail.ru>
2006-04-29 22:44:52 +00:00
Pav Lucistnik
403a71fcb3 - Update to 1.13.1
PR:		ports/95768
Submitted by:	Aleksander Fafula <alex@BSDGuru.org>
2006-04-29 21:50:26 +00:00
Thierry Thomas
3e70b0f720 - Update to 2.0.8;
- Adopt.

PR:		95862
Submitted by:	Andrew Pantyukhin <infofarmer (at) gmail.com>
2006-04-29 21:40:45 +00:00
Erwin Lansing
0e63472ec7 Update to 0.0.13
PR:		96201
Submitted by:	Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
2006-04-29 19:03:25 +00:00
Pav Lucistnik
ea6fea4eba LianLianKan is a scarce recreation game. Game playing is very simple,
first you are required to choose a pair of same pattern links, but
the path of links appeared can not exceed twice turns, after links
keep away from other patterns. Only can enter next one when you fulfill task.
The difficulty of game can be divided into three levels.

WWW: http://sourceforge.net/projects/llk-linux

PR:		ports/96366
Submitted by:	Liu.Yinghong <liu_yinghong@yahoo.com.cn>
2006-04-29 13:18:41 +00:00
Erwin Lansing
0da8fdc355 - Update to 0.0.13
- Respect WITHOUT_NLS

PR:		96196
Submitted by:	Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
2006-04-29 13:04:10 +00:00
Sam Lawrance
78f97bc083 Add vultures-claw 2.0.0, an isometric interface to Slash'EM based on
Falcon's Eye.

PR:		ports/96355
Submitted by:	Alexander Botero-Lowry <alex@foxybanana.com>
2006-04-29 12:06:31 +00:00