- Remove Savannah mirror(s), add one that works
- Convert to OPTIONS
- All patches have been integrated by vendor
PR: ports/96932
Submitted by: Shaun Amott
I separeted glest port to glest and glest-data ports.
Glest 2.0.0 has been released, this version includes loads of new features:
- New Magic units:
- Tower of Souls: Air defense building, attacks air only
- Golem: Defensive unit, needs EP to walk, can't attack air
- Daemon giant: Heavy melee unit
- Drake rider: Light ranged unit
- New Tech units:
- Aerodrome: Building for producing air units
- Air ballista: Air defense building, attacks air only
- Rider: Fast medium unit
- Ornithopter: Light air unit
- Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes
PR: ports/95608
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by: lawrance (mentor)
The idea for Jaymod came from the main features of Shrubmod. Shrubmod has
long been out of date and unsupported, and with the instability issues that
come with Shrubmod, something had to be done to get a Shrub-like server-side
mod that would provide most of Shrub's features, be stable, and be supported.
This mod has, obviously, outgrown the original objective of being server-side
only. Some of the ideas I wanted to implement could not be done with server
code only, so the decision was made to start working on the client end as
well. I wanted this to be as easy as possible for end users, and now only one
pak needs to be downloaded (on the fly) to be able to play this mod.
WWW: http://jaymod.clanfu.org/
PR: ports/93544
Approved by: garga (mentor)
Goals of ET Pub:
* Be configuration compatible with shrubet (cvars AND shrubbot.cfg).
* Match useful shrub features (e.g. Play Dead, Corpse Dragging, etc.).
* Fix bugs.
* Add features to try to imporve gameplay on public servers. (e.g. Active
Team Balance).
WWW: http://et.tjw.org/etpub/
WWW: http://www.etpub.org/
PR: ports/93543
Approved by: garga (mentor)
specifically designed for administration of competition servers.
ET Pro has been chosen as the official tournament mod for STA, TWL, CAL,
Clanbase, and ESL.
The official IRC channel for ET Pro is #etpro on irc.freenode.net
WWW: http://etpro.anime.net/
PR: ports/93542
Approved by: garga (mentor)
Software. It is used to create maps for a number of computer games.
GtkRadiant originated as Q3Radiant, the Quake III Arena level design tool,
which was a Windows-only application. Two major things are different in
GtkRadiant: it is based on the GTK+ toolkit, so it also works in Linux and Mac
OS X, and it's also game engine-independent, with functionality for new games
added as game packs.
GtkRadiant is an Open Source application. Source code is publicly available
from id Software's Subversion repository and new additions to the code are
covered under open source licenses. The core Q3Radiant code, however, was
originally under id Software's proprietary license. The license for both the
editor and toolset (notably Q3Map2, the BSP compiler) was changed in February
2006, and publicly released under the GPL on February 17.
WWW: http://www.qeradiant.com/
PR: ports/93668
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
New Changes in dangerdeep:
- new SSE intrinsic code for x86/64 and x86/32
- new sky rendering
- MSVC compile fixes
- new font and some gui changes
- display per torpedo info
- sensor detection code once per second, not once per frame, improves performance
- convoy fixes (position simulation)
- added mission editor
- added Kennebac class tanker
- fixed widget bugs
- more data per model (country etc.)
- fixed some models
- new panel (smaller), new message display (nicer)
- fixes for popups
- new popup: rangefinder card
- shader fixes
- new vessel preview
- added doxygen documentation
- improved model format (with relations)
- fixes for compatibility with newer drivers and OpenGL2.0
- improved water rendering (mirror distorsion effect)
- TDC improvements
- Parallax angle computation and display
- new faulthandler for debugging segfaults
- load/save format changed to xml based data
- better perlin noise generation
- new sounds and music
- new background images for menues
PR: ports/95767
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
Approved by: lawrance (mentor)
Software and published by Activision. Set in 2145 in the Union Aerospace
Corporation (UAC) research center on Mars, it is a reimagining of the original
Doom, with completely new graphics and game engine.
WWW: http://www.doom3.com/
PR: ports/91877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
effects included. JoeQuake's main aim is to provide pleasant demo watching for
.dem files. JoeQuake also supports better graphical quality including 32bit
textures, colored lights, smoother animations, etc.
WWW: http://runecentral.com/joequake/
PR: ports/91890
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: garga (mentor)
Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.
WWW: http://koti.mbnet.fi/~turol/sdlquake2/
fxsudoku is an implementation of the Sudoku game.
The aim of Sudoku is to enter a numerical digit from 1
through 9 in each cell of a 99 grid made up of 33 subgrids
(called "regions"), starting with various digits given in
some cells (the "givens"). Each row, column, and region
must contain only one instance of each numeral. Completing
the puzzle requires patience and logical ability.
Author: Sander Jansen <sander@knology.net>
WWW: http://www.fifthplanet.net/
PR: ports/95245
Submitted by: Edwin Groothuis <edwin@mavetju.org>
http://www.gnome.org/start/2.14/ for the official release notes, and a list
of all the gooides in this new release. In particular, GNOME 2.14 focused
on performance, and they did not miss the mark. There's some new eye candy,
but most of the big things are waiting until GNOME 2.16. On the FreeBSD
side, we tried to clean up all the crashers we could. In particular, we
really improved GNOME's 64-bit support.
The good news is that this release does not bring any big shared library
version bumps, so you can almost do a simple portupgrade to get to 2.14.
There are a few minor gotchas that will be documented in UPDATING shortly.
The FreeBSD GNOME Team would like th thank the following users for their
patches, feedback, and sometimes incessant complaing about crashes (you
know who you are).
Yasuda Keisuke <kysd@po.harenet.ne.jp>
Pascal Hofstee <caelian@gmail.com>
rmgls@wanadoo.fr
tmclaugh
Yuri Pankov <yuri.pankov@gmail.com>
sajd on #freebsd-gnome
ade
ankon on #FreeBSD-Gnome
mux
Pascal Hofstee <caelian@gmail.com>
QuiRK on #freebsd-gnome
Vladimir Timofeev <vovkasm@gmail.com>
retro classic Frogger.
Guide a cat across a series of rivers, jumping from log to log to
reach a tasty fish supper on the other side. Make sure you've got
a crystal the same colour as the log before you land on it, though,
or you'll be zapped back to the beginning.
WWW: http://sourceforge.net/projects/fishsupper/
PR: ports/94937
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
first you are required to choose a pair of same pattern links, but
the path of links appeared can not exceed twice turns, after links
keep away from other patterns. Only can enter next one when you fulfill task.
The difficulty of game can be divided into three levels.
WWW: http://sourceforge.net/projects/llk-linux
PR: ports/96366
Submitted by: Liu.Yinghong <liu_yinghong@yahoo.com.cn>