Commit graph

11324 commits

Author SHA1 Message Date
Kevin Lo
205fc5571a Update to 2.1.3 2012-05-24 01:39:02 +00:00
Lars Engels
5585a92b45 - Add a desktop entry [1]
- Chase fluidsynth shared library change [2]
- Bump PORTREVISION

PR:		ports/166721 [1], ports/163751 [2]
Submitted by:	Hardy Schumacher <hardy.schumacher@gmx.de> [1], Bartosz Fabianowski <freebsd@chillt.de> [2]
2012-05-23 20:37:04 +00:00
Martin Wilke
7b00541012 - Update to 1.2.3
PR:		168033
Submitted by:	Ports Fury
2012-05-23 02:01:35 +00:00
Martin Wilke
480584eda9 - Update to 1.2.11
PR:		168032
Submitted by:	Ports Fury
2012-05-23 02:01:30 +00:00
Pav Lucistnik
16a8503250 - Chase poco update
Reported by:	pointyhat
2012-05-22 22:02:04 +00:00
Alex Kozlov
913539a7ed - remove USE_GMAKE, HAS_CONFIGURE, CONFIGURE_ENV, MAKE_ENV
- simplify do-configure, .if !defined (NOPORTDATA) block

PR:	ports/168174
Submitted by:	nemysis <nemysis@gmx.ch> (maintainer)
Approved by:	eadler, itetcu (mentors, implicit)
2012-05-22 07:36:27 +00:00
Alex Kozlov
9a3bdf263f - remove DISTNAME, USE_GMAKE, HAS_CONFIGURE, MAKE_ENV
- simplify do-configure, .if !defined (NOPORTDATA) block
- use dirrmtry for share/applications, share/icons/oxygen

PR:	ports/168175
Submitted by:	nemysis <nemysis@gmx.ch> (maintainer)
Approved by:	eadler, itetcu (mentors, implicit)
2012-05-22 06:30:52 +00:00
Alex Kozlov
1af355fc4a This is a puzzle from the old C64 Impossible Mission game.
The idea is to combine the 36 tiles in sets of 4, such that each set
of 4 makes a solid block. Clicking on the tiles on the left toggles
them. A tile can't be turned on if it overlaps with any existing on
tiles. The lone rectangle on the right is the combination of all
the on tiles. Clicking on that is an easy way to turn all tiles off.

When 4 tiles combine to make a solid block, they vanish. The goal is
to get rid of all the tiles. There is no score or timer. Just do it
for the intellectual exercise.

PR:	ports/167354
Submitted by:	nemysis <nemysis@gmx.ch>
Approved by:	eadler, itetcu (mentors, implicit)
2012-05-19 10:23:04 +00:00
Ruslan Makhmatkhanov
3b64ffeba3 - split out -server part from ioquake3-based ports:
- games/ioquake3-devel-server added
  - games/ioquake3-server added
  - games/iourbanterror-server
  - games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8

Doing this in single commit since all this ports are
tightly interconnected.

PR:		ports/165842
Submitted by:	Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
2012-05-18 20:21:53 +00:00
Martin Wilke
9985d33df3 The Grind is a simple game about escaping from work at a reasonable hour
by avoiding responsibility.

The goal is to acquire as little work (as few "to-do's") as possible
throughout your 9-5 workday.
Wander around the cubicles and hide from the men in suits--if they're
coming your way, that means they want to give you work!

Use the arrow keys to move, space to start, and escape to exit.

WWW: http://radius-engine.sourceforge.net/development/the-grind--ld21-.html

PR:		ports/168087
Submitted by:	nemysis@gmx.ch
2012-05-18 04:43:09 +00:00
Martin Wilke
9ba58143d1 Falling Block Game is a free, open source block stacking game available for
Windows and Linux. The object of the game is to move and rotate pieces in order
to fill in complete rows. The more rows you clear at once,
the more points you score!

WWW: http://fbg.sourceforge.net/

PR:		ports/168086
Submitted by:	nemysis@gmx.ch
2012-05-18 04:42:31 +00:00
Martin Wilke
e928906ee4 You are the master architect Daedalus. You have just finished building
the Labyrinth; a massive, elaborate maze on the Isle of Crete.

Unfortunately, boasts about your accomplishment have drawn the wrath of jealous
gods. They have sent a burning energy wave rippling through your creation...

WWW: http://radius-engine.sourceforge.net/development/cretan-hubris--egp-2012-02-.html

PR:		ports/168085
Submitted by:	nemysis@gmx.ch
2012-05-18 04:42:02 +00:00
Martin Wilke
28e66b9e93 Avoision is a straightforward, yet captivating distillation of vintage arcade
entertainment requiring strategy, precision, and perseverance with a singular
objective: capture the red square while evading innumerable cruel,
spiteful white squares.

WWW: http://avsn.sourceforge.net/

PR:		ports/168083
Submitted by:	nemysis@gmx.ch
2012-05-18 04:41:12 +00:00
Max Brazhnikov
a6baaff516 Mark BROKEN= does not build with boost-1.48.0
Approved by:	portmgr (linimon)
2012-05-16 16:10:58 +00:00
Max Brazhnikov
5671b14afb Add patches to fix build with boost-1.48.0
PR:		ports/156253
Submitted by:	Alexander Churanov
Approved by:	portmgr (linimon)
2012-05-16 16:09:15 +00:00
Martin Wilke
d83b141c67 - Update to 1.17.0
PR:		166884
Submitted by:	Ports Fury
2012-05-16 04:40:15 +00:00
Marcus von Appen
59ff3cd224 Kajaani Kombat is a funny multiplayer game... and much more!
It is a rampart-like game (old arcade classic) set in space.

Kajaani Kombat is playable with two to four players, over the internet
or alternatively two players sharing one computer. It is also possible
to play over the internet with, for example, 4 players of which two are
sharing the same computer. Enjoy it with your friends!

WWW: http://kombat.kajaani.net/

PR:		ports/167374
Submitted by:	nemysis@gmx.ch
2012-05-15 16:23:43 +00:00
Florian Smeets
43bccd739e fix INDEX
Pointy hat to:	scheidell
2012-05-15 13:19:15 +00:00
Max Brazhnikov
1bb53b76d1 Update to 2.6.5.33 and unbreak
PR:		ports/167778
Submitted by:	Stephen Dennis <brazilofmux at gmail.com>
2012-05-15 10:50:39 +00:00
Dmitry Marakasov
974a96798b There's a black box. You can shoot in and watch, where the shot
leaves the box.  In the box, crystals are reflecting the shots.
You have to guess where the crystals are hidden, by watching your
shots.

WWW: http://www.linux-games.com/black-box/

PR:		167355
Submitted by:	nemysis <nemysis@gmx.ch>
2012-05-15 10:01:55 +00:00
Dmitry Marakasov
9fd7b8be78 Syobon Action (also known as Cat Mario or Neko Mario) is a platform game
with a similar gameplay experience as Super Mario Bros,
except it s more difficult and was written by some psychopath.

WWW: http://zapek.com/?p=189

- While here, sort games/Makefile

PR:		167694
Submitted by:	nemysis <nemysis@gmx.ch>
2012-05-15 09:58:14 +00:00
Dmitry Marakasov
511a622de5 Tanglet is a single player word finding game based on Boggle. The
object of the game is to list as many words as you can before the
time runs out. There are several timer modes that determine how
much time you start with, and if you get extra time when you find
a word.

You can join letters horizontally, vertically, or diagonally in any
direction to make a word, so as long as the letters are next to
each other on the board. However, you can not reuse the same letter
cells in a single word. Also, each word must be at least three
letters on a normal board, and four letters on a large board.

WWW: http://gottcode.org/tanglet/

PR:		167239
Submitted by:	nemysis <nemysis@gmx.ch>
2012-05-14 23:59:03 +00:00
Marcus von Appen
fea924855d This is an implementation of the sets game.
WWW: http://www.linuxmotors.com/sets/

PR:		ports/167237
Submitted by:	nemysis@gmx.ch
2012-05-14 18:11:46 +00:00
Marcus von Appen
9c992de957 A game of dexterity, being somewhere between Breakout and billiard,
where the aim of each level is to shove floating stones towards
compatible static stones.
You control a short chain of stones with your mouse to achieve that.

WWW: http://krank.sourceforge.net/

PR:		ports/167236
Submitted by:	nemysis@gmx.ch
2012-05-14 18:06:56 +00:00
Guido Falsi
157deba61d Update to 2.1.1.0.
PR:		ports/167227
Approved by:	crees (mentor)
2012-05-13 15:41:23 +00:00
Marcus von Appen
e7d05c2862 Simsu is a basic Sudoku game. You can switch between filling in notes
(pencil mode), or filling in answers (pen mode).
To make it easier to see where to place numbers, you can highlight
all instances of a number. You can also check your answers for
correctness while playing. The game stores your current notes and answers,
so that you can pick up where you left off the next time you play.

WWW: http://gottcode.org/simsu/

PR:		ports/167238
Submitted by:	nemysis@gmx.ch
2012-05-13 10:12:22 +00:00
Dmitry Marakasov
8241af9c93 - Undeprecate, fix is ready pending cegui update 2012-05-12 23:29:01 +00:00
Pav Lucistnik
415c21e8c9 - Mark BROKEN: does not build
./Libraries/CSharpCompiler.cs(48,41): error CS1729: The type `Mono.CSharp.Report' does not contain a constructor that takes `1' arguments
  /usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error)
  ./Libraries/CSharpCompiler.cs(50,37): error CS1729: The type `Mono.CSharp.Evaluator' does not contain a constructor that takes `2' arguments
  /usr/local/lib/mono/4.0/Mono.CSharp.dll (Location of the symbol related to previous error)

Reported by:	pointyhat
2012-05-12 21:16:09 +00:00
Dmitry Marakasov
c7810110e4 - Fix spelling error 2012-05-12 20:28:24 +00:00
Dmitry Marakasov
3e002e1078 - Use proper way to disable package building on pointyhat 2012-05-12 15:43:44 +00:00
Dmitry Marakasov
d78d4a569a - Add mirror 2012-05-12 15:26:27 +00:00
Dmitry Marakasov
dcd478da32 - Update to 0.3.2 2012-05-12 14:58:01 +00:00
Dmitry Marakasov
bcc65a4ce3 - Respect STRIP in games using darkplaces engine
- While here, minor cleanup in nexuiz port

PR:		ports/167817
Submitted by:	Jan Beich <jbeich@tormail.org>
2012-05-12 13:01:55 +00:00
Michael Scheidell
7e0f35aa09 - Install binary in ../bin and not ../games
- Bump PORTREVISION

PR:		ports/167808
Submitted by:	Kevin Zheng <kevinz5000@gmail.com> (maintainer)
2012-05-12 09:35:32 +00:00
Michael Scheidell
13e4be84a4 - Remove unmaintained COW-3 binary in favor of supported opensource client-cow version
PR:		ports/167349
Submitted by:	Kevin Zheng <kevinz5000@gmail.com> (maintainer)
2012-05-11 21:08:38 +00:00
Michael Scheidell
1f67a39477 Netrek is a multi-player battle simulation with a Star Trek theme.
As a player, you captain starships to engage enemy vessels, bomb
armies and invade planets in order to expand your team's space empire.
The ultimate goal is to genocide the enemy race, but the carnage of
battles along the way is ruthlessly fast paced and a lot of fun!

It's a team-oriented game with realtime dogfighting but involving a
lot of ongoing strategy. It costs no money to play, there are no ads,
and it's open source.

WWW: http://www.netrek.org/

PR:		ports/167349
Submitted by:	Kevin Zheng <kevinz5000@gmail.com>
2012-05-11 20:49:04 +00:00
Ade Lovett
6d726b6c09 Update autoconf to 2.69 and automake to 1.12
PR:		166836
Tested by:	Multiple -exp runs (pav)
2012-05-11 20:38:09 +00:00
Marcus von Appen
cb51d3235a Block Rage is a falling blocks game with a 2-player hotseat mode,
detailed graphics and animated plasmatic backgrounds.
It is a remake of the awesome DOS classic Xixit.

WWW: http://blockrage.sourceforge.net/

PR:		ports/167395
Submitted by:	nemysis@gmx.ch
2012-05-11 15:47:42 +00:00
Chris Rees
631ad12eda - De-pkg-plist
- Install as bin/bubble-chains, rather than bin/chains

PR:		ports/167777
Submitted by:	nemysis <nemysis@gmx.ch> (maintainer)

- Stop using PKGNAMEPREFIX and just stick it in PORTNAME;
  hyphen is no problem here

Approved by:	maintainer
2012-05-10 19:02:10 +00:00
Wen Heping
60879959d5 - Update to 1.12.1 2012-05-10 12:54:00 +00:00
Alex Kozlov
3b26262069 - Update to version 111.2.2
- Use PORTDATA instead of a long plist
- Remove plist files

PR:	ports/167529
Submitted by:	Tijl Coosemans <tijl@coosemans.org>
Approved by:	eadler (mentor)
2012-05-09 02:20:13 +00:00
Pawel Pekala
543d87aa2c GLightOff is a simple (but not so easy to solve!) puzzle game.
The goal is to switch off all the lights on the 5x5 board.

WWW: http://glightoff.sourceforge.net/

PR:		ports/167232
Submitted by:	nemysis@gmx.ch
2012-05-07 18:29:58 +00:00
Chris Rees
5f7b5ab11d CuteMaze is a simple, top-down game in which mazes are randomly generated using
one of a choice of several different algorithms.
You move the character through the maze while hunting for targets
(cheese, by default)
the game is won once all of these targets have been picked up.

WWW: http://gottcode.org/cutemaze/

PR:		ports/166930
Submitted by:	nemysis@gmx.ch
2012-05-07 15:32:07 +00:00
Chris Rees
625cd9889f The aim of Bubble Chains is to remove all of the targets on each level,
and to do this before the time
(indicated with the blue-colored bar at the right) runs out.
Keep doing this until you have passed the last level and won the game.

WWW: http://bubble-chains.sintegrial.com/

PR:		ports/167234
Submitted by:	nemysis@gmx.ch
2012-05-07 15:20:30 +00:00
Alex Kozlov
b247d02a7d - Use USE_DOS2UNIX instead of homemade equivalent
Approved by:    eadler (mentor)
2012-05-05 17:46:41 +00:00
Alex Kozlov
6621e8f035 The object of the game is to remove all of the blocks from the screen
before the time runs out. Two blocks are removed at a time,
and must be of the same color. After completing a level,
you will be rewarded with a bonus point for every tick left on the clock.
For each level thereafter, the time to complete the the level will be shorter.

PR:	ports/166854
Submitted by:	nemysis <nemysis@gmx.ch>
Approved by:	eadler (mentor)
2012-05-03 20:56:57 +00:00
Pav Lucistnik
882d4d529f - Mark BROKEN: does not compile
[ 23%] Building CXX object CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o
  /usr/bin/c++    -O2 -pipe -DOLD_MESA -fno-strict-aliasing -O2 -pipe -DOLD_MESA -fno-strict-aliasing -I/usr/local/include    -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -o CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o -c /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp
  /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:66: error: 'PFNGLCLIENTACTIVETEXTUREPROC' does not name a type
  /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp: In function 'int vw_InitRenderer(char*, int, int, int*, bool, int*)':
  /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'glClientActiveTexture13' was not declared in this scope
  /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'PFNGLCLIENTACTIVETEXTUREPROC' was not declared in this scope
  /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: expected `;' before 'SDL_GL_GetProcAddress'

Reported by:	pointyhat
2012-05-02 22:00:00 +00:00
Ganael LAPLANCHE
670adacef4 Fix build with gcc46+
Submitted by:	avg
2012-05-02 09:16:04 +00:00
Pietro Cerutti
fc57b4a6da - Chase x11-toolkits/fox16 shlib bump
- Bump PORTREVISION
2012-05-02 08:30:40 +00:00
Alex Kozlov
c00820ad57 - Use pkg-message instead of ${ECHO}
Suggested by:	makc
Approved by:	maintainer timeout (2 weeks), eadler (mentor)
2012-05-01 10:26:07 +00:00