Commit graph

11 commits

Author SHA1 Message Date
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Alejandro Pulver
b706d52882 - Bump PORTREVISION.
- Remove code from patch-security which was causing a "Bad challenge" error
  when connecting to password protected servers.
- Turn GAME option to "off" by default (a functional game.so is installed by
  games/quake2-data) as in other Quake II engine ports.

PR:		ports/111048
Submitted by:	alepulver (myself)
Approved by:	danfe (maintainer, timeout)
Reported by:	Kyle Hunter <keletmaster@gmail.com>
2007-04-08 04:15:47 +00:00
Alejandro Pulver
92050f2818 - Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
  "games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
  "games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:		ports/101010
Submitted by:	alepulver
Approved by:	maintainer (timeout)
2006-08-14 20:38:43 +00:00
Alexey Dokuchaev
44f0f1027a - Remove trivial patches, use REINPLACE_CMD instead
- Mute extraction of mission packs sources
2006-03-21 16:52:50 +00:00
Alexey Dokuchaev
29a8fa28da Further work on my beloved port:
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
  from command line.  Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
  magic).  Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist

References:	http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
2006-03-21 16:24:32 +00:00
Edwin Groothuis
8175bdc56a [UPDATE] games/quake2lnx: integrate with "quake2-data"
Changes:
	* Integrate with "quake2-data".
	* Add OPTIONS (21).
	* Clean-up (sort knobs alphabetically, etc.).
	* Automatically extract Rogue and Xatrix mission packs.
	* Remove ARCH from library names (gamei386.so -> game.so).
	  Also increases portability (the library name was manually
	  defined between #ifdefs checking the architecture, and a
	  #error at the end).
	* Change patch names (using "_" instead of "::"), and also some patches.

PR:		ports/87181
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	maintainer timeout
2005-11-17 10:51:28 +00:00
Alexey Dokuchaev
c3627b08c3 Long-awaited icculus.org's Quake2 project update:
- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
  WITH_MANUAL

Changes/bugfixes:

- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:	2c25e762-6bb9-11d9-93db-000a95bc6fae
2005-03-15 19:32:31 +00:00
Pav Lucistnik
ed68d74d93 - Add new architectures, hopefully unbreaking build on amd64/ia64
PR:		ports/62218
Submitted by:	Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer)
2004-02-01 13:58:14 +00:00
Sergey A. Osokin
089688949f Fix latest update
Submitted by:	maintainer
PR:		53893
Approved by:	fjoe (mentor) (implicit)
2003-06-30 08:55:39 +00:00
Max Khon
671887596b Allow client to be run from any directory.
Submitted by:	MAINTAINER
2003-06-28 08:02:23 +00:00
Max Khon
5dfaba8ea1 New port: games/quake2lnx
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:	Alexey Dokuchaev <danfe (at) regency.nsu.ru>
2003-06-18 09:21:21 +00:00