Commit graph

2 commits

Author SHA1 Message Date
Alexey Dokuchaev
29a8fa28da Further work on my beloved port:
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
  from command line.  Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
  magic).  Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist

References:	http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
2006-03-21 16:24:32 +00:00
Edwin Groothuis
8175bdc56a [UPDATE] games/quake2lnx: integrate with "quake2-data"
Changes:
	* Integrate with "quake2-data".
	* Add OPTIONS (21).
	* Clean-up (sort knobs alphabetically, etc.).
	* Automatically extract Rogue and Xatrix mission packs.
	* Remove ARCH from library names (gamei386.so -> game.so).
	  Also increases portability (the library name was manually
	  defined between #ifdefs checking the architecture, and a
	  #error at the end).
	* Change patch names (using "_" instead of "::"), and also some patches.

PR:		ports/87181
Submitted by:	Alejandro Pulver <alejandro@varnet.biz>
Approved by:	maintainer timeout
2005-11-17 10:51:28 +00:00