world download and run software to band together to make one of the largest
supercomputers in the world. Every computer makes the project closer to our
goals.
Folding@Home uses novel computational methods coupled to distributed computing,
to simulate problems thousands to millions of times more challenging than
previously achieved.
WWW: http://folding.standford.edu
PR: ports/101235
Submitted by: Yonatan <onatan@gmail.com>
entries and tax-owed or refund-due, such as US Federal or State
personal income taxes. An optional graphical front-end, OTS_GUI,
has been added. Preliminary versions for Canada and the United
Kingdom were posted in previous years and may be updated with help
from volunteers.
Motivations include:
* To make tax preparation software available for all platforms.
* To provide insight into how our taxes are calculated in clear
unambiguous equations/code.
* To avoid invasive, bloated commercial software packages.
* To avoid rewriting our own individual programs each year by
combining efforts.
* To provide a simple reliable tax-package requiring only
rudimentary knowledge to maintain.
WWW: http://opentaxsolver.sourceforge.net/
PR: ports/95529
Submitted by: John Hein <jhein@timing.com>
in the same manner as the network neighborhood in Microsoft Windows.
Featuries:
* you can use Samba/Microsoft network as a regular unix filesystem
* workgroup/computer/share entries are dynamically created
* windows domain supported
* kerberos support (New)
* user defined workgroup/link/hosts are supported
* national character supported
* in config files you can specify different user/password to access
different network shares
* you can access any computer in the world by "cd mountpoint/ip-addr"
command, where "ip-addr" is the IP address of the desired computer. Do
not warry that there is no file with such name :-)
* command "cd mountpoint/username:password@computer_or_ip" allows
you to access "computer_or_ip" as user "username" with password
"password" (this is insecure, but usefull)
WWW: http://sourceforge.net/projects/smbnetfs
PR: ports/101451
Submitted by: Denis Barov <dindin@freebsd.org.ua>
- Install JAR in ${JAVASHAREDIR}/${PORTNAME} (${JAVAJARDIR} is for JAR
libraries used by other ports)
- Register an explicit dependency on java/javavmwrapper
- Set JAVA_VERSION in the launcher script so that a correct JVM is chosen
- Use 'exec' to launch JVM (as encouraged in the Porter's Handbook)
- Use SUB_FILES to build the launcher script (some substitutions are provided by
default, such as %%JAVA_VERSION%%)
- Add $FreeBSD$ tags
- Bump PORTREVISION because of packing list changes
PR: 102193
Submitted by: Herve Quiroz <hq@freebsd.org>
The purpose of this library is to simplify the creation of computer graphics
software. Specifically, it is targeted towards cross-platform development
using the OpenGL rendering API and the FLTK interface toolkit. It attempts
to provide facilities which are useful in the majority of graphics programs.
This release introduces some (relatively small) incompatible changes with
1.0.x versions of the library. Details on changes can be found below.
WWW: http://graphics.cs.uiuc.edu/~garland/software/libgfx.html
Gzstream is a small C++ library, basically just a wrapper, that provides
the functionality of the zlib C-library in a C++ iostream. It is freely
available under the LGPL license.
Gzstream has been written by Deepak Bandyopadhyay and Lutz Kettner at the
Computational Geometry Group at UNC Chapel Hill.
WWW: http://www.cs.unc.edu/Research/compgeom/gzstream/
libnoise is a portable C++ library that is used to generate coherent
noise, a type of smoothly-changing noise. libnoise can generate
Perlin noise, ridged multifractal noise, and other types of
coherent-noise.
Coherent noise is often used by graphics programmers to generate
natural-looking textures, planetary terrain, and other things. The
mountain scene shown above was rendered in Terragen with a terrain
file generated by libnoise. You can also view some other examples of
what libnoise can do.
In libnoise, coherent-noise generators are encapsulated in classes
called noise modules. There are many different types of noise
modules. Some noise modules can combine or modify the outputs of
other noise modules in various ways; you can join these modules
together to generate very complex coherent noise.
WWW: http://libnoise.sourceforge.net/