Commit graph

7 commits

Author SHA1 Message Date
Baptiste Daroussin
5c2931d37a s/post-patch-script/post-patch/ 2014-04-04 13:42:00 +00:00
Pawel Pekala
d53a5867df - Fix man building after python infrasctructure change from 20131218
This port uses python based man build script working with
  both python2 and python3 so BUILD_DEPENDS on lang/python
- Nothing in package use python on runtime
- Bump PORTREVISION as dependencies changed

Submitted by:	myself
Approved by:	maintainer via email
2014-01-06 22:24:34 +00:00
Pawel Pekala
2d808b9492 - Update to version 2.0.0
- Convert to staging

PR:		ports/184710
Submitted by:	maintainer
2013-12-19 11:42:26 +00:00
Dmitry Marakasov
c87a56b351 - Remove manual creation and removal of share/applications, as it's now in the mtree (games category)
Approved by:	portmgr (bdrewery)
2013-10-22 13:53:33 +00:00
Baptiste Daroussin
c84e1cd8e6 Add NO_STAGE all over the place in preparation for the staging support (cat: games) 2013-09-20 17:36:33 +00:00
Alex Kozlov
d4041784dc - Remove MAKE_JOBS_SAFE variable
Approved by:	portmgr (bdrewery)
2013-08-14 22:35:50 +00:00
Jason Helfman
58864c0fe8 - add new port: games/chocolate-doom
Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to
modern operating systems that aims to be as compatible with the original DOS
executable as possible. This includes emulating all the different versions,
playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode
that works on newer operating systems while still behaving the same as
"vanilla" Doom.

WWW: http://chocolate-doom.org

PR:		161701
Submitted by:	jakub_lach@mailplus.pl
2013-01-29 22:58:11 +00:00