Commit graph

8714 commits

Author SHA1 Message Date
Oliver Lehmann
af7f623992 update to 0.5.2 2008-06-01 05:56:17 +00:00
Pietro Cerutti
9eea2ad9ef - Chase devel/directfb SHLIB bump
Approved by:	miwi (mentor)
2008-05-30 21:25:11 +00:00
Martin Wilke
3296b35a5f - Update to 1.8.2
PR:		124025
Submitted by:	"Max E. Kuznecov" <mek@mek.uz.ua> (maintainer)
2008-05-30 15:42:54 +00:00
Martin Wilke
a9b9cddba0 - Update to 1.7.0
PR:		124040
Submitted by:	Ports Fury
2008-05-30 13:43:40 +00:00
Martin Wilke
4443f78c0b - Update to 7.3.8
PR:		124041
Submitted by:	Ports Fury
2008-05-30 13:36:04 +00:00
Joe Marcus Clarke
2f6b0d9f33 Update to 2.22.2.1. 2008-05-30 05:33:20 +00:00
Pav Lucistnik
a80531769d - Disallow this from pointyhat builds; we don't need to repackage 520 MB of
game data and load it on all our mirrors
2008-05-29 21:37:49 +00:00
Christian Weisgerber
66defa7f31 Update to 2.8. No major changes. 2008-05-28 19:23:48 +00:00
Martin Wilke
b22f268805 - Add missing patch 2008-05-28 08:06:31 +00:00
Martin Wilke
18dd6954f3 - Add common code to support for cmake based ports.
- Update devel/cmake to 2.6.0 (also fix ports/123092)
- Use the new CMAKE build framework in all ports using cmake

Approved by:	portmgr (pav)
2008-05-27 22:12:09 +00:00
Jeremy Chadwick
e5f868d2ef Update menucolors patch. Use official patchsite as well. 2008-05-27 08:22:29 +00:00
Jeremy Messenger
4966036d53 Update to 2.22.2. 2008-05-27 06:55:02 +00:00
Philip Paeps
68f0ff2c92 Update to 1.4.2.
http://svn.gna.org/viewcvs/wesnoth/tags/1.4.2/changelog?rev=26390&view=download
2008-05-25 19:27:11 +00:00
Martin Wilke
73127a0046 Vega Strike is an OpenSource 3d Space Simulator. Work is proceeding
on both the Vega Strike game engine and a Vega Strike Universe game
data set. Both engine and data are in a playable state, but still
under development. Each release serves as a beta for both engine
and data.

The project goal is, at version 1.0, is to be a generic space
simulator. Currently developed features include:

* Trading
* Exploration
* Plenty of shoot 'em up action
* Preliminary multiplayer Deathmatch (testing server only)

WWW: http://vegastrike.sourceforge.net

PR:		ports/123538
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
2008-05-24 18:40:32 +00:00
Martin Wilke
1d77f1a2cc Vega Strike data files
This port install the data files needed to run Vega Strike opensource
3D space simulator

WWW: http://vegastrike.sourceforge.net

PR:		ports/123537
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
2008-05-24 18:37:17 +00:00
Johan van Selst
65dbc71156 Update to 4.3.15 2008-05-24 10:10:06 +00:00
Edwin Groothuis
b091d85d54 Add information about a pre-load with FreeBSD version greater than 7.
PR:		ports/122113
Submitted by:	Henry Hu <henry.hu.sh@gmail.com>
Approved by:	maintainer timeout
2008-05-24 06:04:24 +00:00
Edwin Groothuis
c6f948276d [new port] games/netherearth
new port of Nether Eearth Re-Make
	(http://www.braingames.getput.com/nether/)
	Nether Earth was the very first real time strategy game.
	It worked on a SPECTRUM machine, and only needed 48KB of
	RAM to work!! It has all the tipical elements of strategy
	games: resources, factories, combat units, etc.  supposed
	name of ports: netherearth

	NETHER EARTH REMAKE. Nether Earth was the very first real
	time strategy game. It worked on a SPECTRUM machine, and
	only needed 48KB of RAM to work!!

	It has all the tipical elements of strategy games: resources,
	factories, combat units, etc.

	WWW: http://www.braingames.getput.com/nether/default.asp

	- OleVole
	olevole@yandex.ru

PR:		ports/123800
Submitted by:	OleVole <olevole@yandex.ru>
2008-05-24 00:24:44 +00:00
Martin Wilke
1d8104bd42 - Update to 1.1.0
PR:		123872
Submitted by:	Ports Fury
2008-05-22 00:49:31 +00:00
Martin Wilke
a9b12de60c Thunder&Lightning is a futuristic action flight simulator and
realtime strategy game that takes place in a large 3D environment.
Jump into the pilot seat of your Lightning aircraft and fight against
Thunder tanks in a fierce battle for control of the island!

Apart from flight simulators, Thunder&Lightning takes inspiration
from (but is not a clone or remake of) the 80's classic Carrier
Command. This means that you will find yourself in control of a
futuristic carrier with aircraft and amphibious tanks at your
disposal. In the long run, there will be multiple Islands to conquer,
each with its own defense strategy.

Although Thunder&Lightning already supports missions, it aims to
be an open-ended game with a dynamically developing world with
scripted events on some occasions.

WWW: http://tnlgame.net/

PR:		ports/121132
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
2008-05-22 00:05:41 +00:00
Marcelo Araujo
10eac16241 - Lib updated fox16.
- Bump PORTREVISION.

Noticed by:	mezz
2008-05-21 02:47:35 +00:00
Thomas Abthorpe
c72f7f99fa - Update to 1.3
- Pass maintainership to Ganael Laplanche

PR:		ports/120223
Submitted by:	Beat Gaetzi and Ganael Laplanche
2008-05-20 22:45:51 +00:00
Thomas Abthorpe
9613aa1bc9 - Fix permissions on directories
- Remove USE_GCC while I am here
- Bump PORTREVISION

PR:		ports/116485 (inspired by)
Submitted by:	Li-Lun "Leland" Wang <llwang infor.org> (maintainer)
2008-05-20 12:39:08 +00:00
Jose Alonso Cardenas Marquez
365e880b73 - Add missing dependency
Reported by:	pav
2008-05-20 00:05:14 +00:00
Chin-San Huang
9c60eb4cc7 Automatic number guessing game robot. 2008-05-18 17:49:12 +00:00
Jose Alonso Cardenas Marquez
2710cf2d60 - Update to 0.20 2008-05-18 16:48:38 +00:00
Alejandro Pulver
3b94a5d9ab - Add missing EXTRACT_DEPENDS. 2008-05-18 16:09:37 +00:00
Martin Wilke
3cb8ed77a3 The F-1 Spirit remake is mostly identical to the original Konami
classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.

Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.

WWW: http://www.braingames.getput.com/f1spirit/default.asp

PR:		ports/123686
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
2008-05-18 00:02:03 +00:00
Martin Wilke
552539df30 - Update to 0.93-2
PR:		123746
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-05-17 23:39:05 +00:00
Martin Wilke
6127d8a2c9 - Update to 0.6.1
PR:		123745
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-05-17 23:39:03 +00:00
Martin Wilke
feeee3c29c - Unbreak
- Update to 0.3.0.20080504
- Pass maintainership to submitter

PR:		123397
Submitted by:	Ganael Laplanche <ganael.laplanche@martymac.com>
2008-05-17 19:40:35 +00:00
Erwin Lansing
fdefc3680b Mark BROKEN: does not build 2008-05-17 19:21:41 +00:00
Felippe de Meirelles Motta
bc595673f5 - Update to 2.0.10
PR:		ports/123575
Submitted by:	Chuck Swiger <chuck@pkix.net> (maintainer)
Approved by:	araujo (mentor), Chuck Swiger <chuck@pkix.net> (maintainer)
2008-05-17 15:13:44 +00:00
Martin Wilke
824c28a0cb brickshooter is a small puzzle game, where you'll have
to clear the central area from different colored bricks. Three or
more same colored bricks that touch will vanish. You can shoot
bricks into the playing field from the fringes.

WWW: http://bilious.homelinux.org/~paxed/brickshooter/

PR:		ports/123540
Submitted by:	Dmitry Marakasov <amdmi3 at amdmi3.ru>
2008-05-16 21:30:34 +00:00
Martin Wilke
52a98e161b - File was rerolled (spell fix)
PR:		123507
Submitted by:	Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
2008-05-16 19:05:38 +00:00
Martin Wilke
1b00179852 - Update to 0.2.2
PR:		123277
Submitted by:	Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
2008-05-16 18:59:51 +00:00
Martin Wilke
884dfcb847 - Update to 0.6
PR:		123610
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-05-16 12:27:22 +00:00
Martin Wilke
10f544c8f8 - Update to 0.9.3
PR:		123609
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-05-16 12:27:19 +00:00
Martin Wilke
a90d561289 - Update to 2.3.5
PR:		123702
Submitted by:	Peter Thoenen <peter.thoenen@yahoo.com> (maintainer)
2008-05-15 20:12:27 +00:00
Pav Lucistnik
42b4ee580c - Mark BROKEN on CURRENT: ptr.h:68: error: conflicting types for 'memrchr'
Reported by:	pointyhat
2008-05-14 19:56:54 +00:00
Philippe Audeoud
132f132008 - Update to revision 1.182
Approved by:	mentor (implicit)
2008-05-13 14:59:00 +00:00
Pav Lucistnik
a091103c25 - Update to 0.9.7.1
PR:		ports/123589
Submitted by:	Aleksandr Stankevic <alex@braske.net>
2008-05-11 13:52:05 +00:00
Martin Wilke
787dc27c17 - Update to 0.5.1
PR:		123405
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-05-08 12:12:07 +00:00
Martin Wilke
8ff1bb00ea - Update to 1.5
PR:		123404
Submitted by:	Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
2008-05-08 12:10:54 +00:00
Thierry Thomas
8bc5271071 Use SAVANNAH to make it fetchable without redirection.
Reported by:	pointyhat via Pav
2008-05-07 16:16:57 +00:00
Johan van Selst
8e04ff8c0e Update to 4.3.14 2008-05-07 14:26:26 +00:00
Philip Paeps
1c83a169bc - Fix pkg-plist when building without tools or without the editor[1].
- Finally convert to using OPTIONS=.

PR:		ports/123436 [1]
Submitted by:	Mel <mel -at- rachie.is-a-geek.net> [1]
Reviewed by:	miwi
2008-05-07 12:58:39 +00:00
Ion-Mihai Tetcu
9da1deab80 Cosmosmash is a game where you control a base that must destroy
rocks before they hit the ground, or you lose points. You must
also prevent "spinners" from touching the ground, or your base
will explode. This game is a clone of the 1981 Astrosmash(TM)
video game by Mattel Electronics(TM).

WWW: http://sarrazip.com/dev/cosmosmash.html

PR:		ports/122692
Submitted by:	Ganael Laplanche <ganael.laplanche at martymac.com>
2008-05-07 08:38:44 +00:00
Alejandro Pulver
06c92b0f18 - Bump PORTREVISION.
- Add USE_GL=linux, and integrate with actual framework.
2008-05-06 23:36:57 +00:00
Alejandro Pulver
10e6334639 - Update to version 1.9. 2008-05-06 23:29:52 +00:00