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11 commits

Author SHA1 Message Date
Ed Schouten
be087cc713 Don't depend on libcompat.
The code can be built to use gettimeofday() instead of ftime().

Approved by:	erwin (portmgr, implicit)
2010-03-09 18:42:11 +00:00
Pav Lucistnik
f6b1f4f9c6 - Update to 4p9
PR:		ports/138345
Submitted by:	Glen Barber <glen.j.barber@gmail.com>
2009-10-02 08:13:32 +00:00
Florent Thoumie
340b57f8be - Update X.org ports to 7.4+ (few ports are more recent than the katamari).
- Bump PORTREVISION for all ports depending on libglut since the shlib
version number went from 4 to 3.
- Bump PORTREVISION for all ports depending on libXaw as libXaw.so.8 isn't
installed anymore.
- Couple of ports fixes (mostly missing xorg components added to USE_XORG).
2009-01-23 16:28:36 +00:00
Thierry Thomas
f934c95899 - Make fetchable again by upgrading to 4p8; (1)
- s/NOPORTDOCS/NOPORTEXAMPLES/;

- elease maintainership.

Notified by:	Karsten Rothemund <photor (at) photor (dot) de> (1)
2008-11-01 08:32:27 +00:00
Pav Lucistnik
fa38ed02cc - Remove duplicates from MAKE_ENV after inclusion of CC and CXX in default MAKE_ENV 2008-07-25 12:24:09 +00:00
Martin Wilke
3e4ed01146 - Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+

Thanks to all Helpers:
	Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
	ehaupt, nox, itetcu, flz, pav

PR:		116263
Tested on:	pointyhat
Approved by:	portmgr (pav)
2008-04-19 17:56:05 +00:00
Thierry Thomas
d0352c756c Upgrade to v. 4.5 and make fetchable again.
Changelog at <http://www.geometrictools.com/Downloads/Updates.html>.

Reported by:	pointyhat via Pav.
2007-07-22 16:52:12 +00:00
Thierry Thomas
ddbd3a322b Fix build with gcc-42.
Submitted by:	danfe
2007-07-06 05:05:57 +00:00
Thierry Thomas
4eeab5e493 Mark BROKEN with gcc 4.2.
Reported by:	pointyhat via Kris
2007-06-06 20:47:11 +00:00
Thierry Thomas
120cbe51d7 Build shared libraries compiled with -fPIC. 2007-06-01 21:35:51 +00:00
Thierry Thomas
cf88fd19da The Wild Magic Real-Time 3D Graphics Engine is described in the book "3D Game
Engine Design: A Practical Approach to Real-Time Computer Graphics".

Much of the source code is for 3D real-time graphics, but you will find quite a
bit for other purposes.

<http://www.geometrictools.com/>
2007-05-26 19:23:44 +00:00