(2) Make binding ports to be real ports, which installs only bindings and
depend on subversion.
(3) Rename bindings ports to reflect perl5/python/ruby modules naming scheme.
(4) Re-base subversion-freebsd to `devel/subversion'.
(5) Fix all ports, which depends on subversion bindings.
- Simplify do-install target (install all data, instead of picking specific extensions - no actual need for that)
- Fix plist for WITHOUT_CLIENT and WITHOUT_DEDICATED cases
PR: ports/124959
Approved by: acm (maintainer; via irc), miwi (mentor)
of the game, players take turns with one of their hedgehogs. They
then use whatever tools and weapons are available to attack and
kill the opponents' hedgehogs, thereby winning the game. Hedgehogs
may move around the terrain in a variety of ways, normally by walking
and jumping but also by using particular tools such as the "Rope"
or "Parachute", to move to otherwise inaccessible areas. Each turn
is time-limited to ensure that players do not hold up the game with
excessive thinking or moving.
A large variety of tools and weapons are available for players
during the game: Grenade, Cluster Bomb, Bazooka, UFO, Shotgun,
Desert Eagle, Fire Punch, Baseball Bat, Dynamite, Mine, Rope,
Pneumatic pick, Parachute. Most weapons, when used, cause explosions
that deform the terrain, removing circular chunks. The landscape
is an island floating on a body of water, or a restricted cave with
water at the bottom. A hedgehog dies when it enters the water (either
by falling off the island, or through a hole in the bottom of it),
it is thrown off either side of the arena or when its health is
reduced, typically from contact with explosions, to zero (the damage
dealt to the attacked hedgehog or hedgehogs after a player's or CPU
turn is shown only when all movement on the battlefield has ceased).
WWW: http://www.hedgewars.org
Approved by: miwi (mentor)
This Game Engine is a port of the original Infinity Engine (the one of
Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to Linux/Unix,
Mac OS X and Windows with some enhancements.
PR: 122980
Submitted by: Timothy Beyer <beyert@cs.ucr.edu>
- Add maint-gen-distfile target (for personal use).
- Download source from an SVN snapshot hosted on MASTER_SITE_LOCAL.
- Avoid creating a botlib.log file in the current directory.
- Remove SDL_AUDIO and SDL_VIDEO options (they are mandatory now).
Rink Springer also asked me if he could maintain his own ports. Change
maitainership of games/sudsol, net/freedbd and net/kissd to Rink.
Approved by: philip (mentor), rink
- Use SF macro
- Add new knob, WITH_MIDI_PLAYER_ARGS
- Use FreeType for font rendering instead of sprites. This brings full
unicode support (input, rendering, file I/O) and greatly enhances
internationalization for non-latin languages
- Install default set of icons
- Improve desktop entry description
- Add a piece of advice to pkg-message, kill superfluous article
Based on PR: ports/122550
Submitted by: Artem Naluzhnyy
you can learn how to fly model aircraft, test new aircraft designs,
and improve your skills by practicing on your computer.
It rules! The flight model is very realistic. The flight model
parameters are calculated based on a 3D representation of the
aircraft. Stalls are properly modelled as well. Model control is
possible with your own rc transmitter, or any input device such as
joystick, mouse, keyboard.
WWW: http://crrcsim.sourceforge.net/
PR: ports/124659
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
layer. This is done for all versions of FreeBSD, not just recent
8-CURRENT (which is where the sgtty change was made) to avoid more ugly
#ifdef's throughout this code (which is already littered with them).
This change was only tested on FreeBSD 6, but I believe it will fix the
build for 8-CURRENT.
Prompted by: pointyhat (via pav)
the best platform games of the 90's (the golden age of this kind
of games). You're a bear, trying to catch his son, which ran away
after he ate all your honey.
WWW: http://plee-the-bear.sourceforge.net/
PR: ports/124624
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
can be imported and used to create puzzles with a wide range of
sizes. Games are saved automatically, and you can select between
currently in progress games.
WWW: http://gottcode.org/tetzle/
PR: ports/124496
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>