Commit graph

11 commits

Author SHA1 Message Date
Florent Thoumie
d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00
Jose Alonso Cardenas Marquez
d2e702d8b6 - Update to 20061105
- Remove crystalspace-devel obsolete patch files
2006-11-30 20:22:28 +00:00
Jose Alonso Cardenas Marquez
3e39d6b417 - New port: graphics/crystalentitylayer-devel
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages

(devel version)

WWW:    http://cel.crystalspace3d.org/

Repocopied by:	marcus
Approved by:	garga (mentor)
2006-08-21 02:33:31 +00:00
Jose Alonso Cardenas Marquez
ffcac8dd6c - Add CONFLICTS with graphics/crystalentitylayer-devel
- Fix pkg-plist
- Other tiny modifications

Approved by:	garga (mentor)
2006-08-20 15:39:49 +00:00
Jose Alonso Cardenas Marquez
b6b4a544cd Change maintainer address to my @FreeBSD.org email
Approved by:	garga (mentor)
2006-07-23 02:45:24 +00:00
Alejandro Pulver
16f793124c - Remove USE_X_PREFIX.
Approved by:	maintainer
2006-06-25 23:05:57 +00:00
Sergey Matveychuk
19c3d66216 - Remove BROKEN. It builds now with any version
Submitted by:	maintainer
2006-04-30 09:22:23 +00:00
Sergey Matveychuk
5aae3eb0da - Update to 2006-01-27
- Remove USE_REINPLACE

PR:		ports/93416
Submitted by:	maintainer
2006-04-29 17:59:50 +00:00
Kris Kennaway
b56128f292 BROKEN on >= 5.x: Does not build 2006-04-22 22:15:42 +00:00
Sergey Matveychuk
b4d2ac42d7 - Update graphics/libglut to 6.4.1.
- Shared lib version and PORTREVISION bumb for all affected ports.

While I'm here:
- Remove USE_MESA knob where it was (35 ports).
  It marked as depricated for 2 years.

PR:		ports/90247
Submitted by:	Ermal Lu?i <eri--@albabsd.org>
2006-01-12 12:54:32 +00:00
Edwin Groothuis
dffe887109 [NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine
Crystal Entity Layer (CEL) is a game entity layer based on
	Crystal Space.  It makes it easier for game developers to
	create games based on Crystal Space.  CEL can optionally
	be used together with Python or other scripting languages

	WWW:	http://sourceforge.net/projects/cel/

PR:		ports/89470
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
2005-11-24 02:46:04 +00:00