cabal: Could not resolve dependencies:
[__0] trying: MissingH-1.4.1.0 (user goal)
[__1] unknown package: random (dependency of MissingH)
[__1] fail (backjumping, conflict set: MissingH, random)
After searching the rest of the dependency tree exhaustively, these were the
goals I've had most trouble fulfilling: MissingH, random
Reported by: pkg-fallout
Among many fixes, this brings compatibility with non-x86 platforms.
PR: 236988
Approved by: kevans (maintainer), mat (mentor)
Differential Revision: https://reviews.freebsd.org/D20149
games/warsow-data: Only useful for expired games/warsow
2019-04-14 converters/hs-sandi: Haskell libraries are getting pushed out of the ports tree. If you are using this port for development, consider switching to cabal sandboxes (old way), cabal new-build (new way), or use devel/stack. If you believe this port shouldn't be removed, contact haskell@FreeBSD.org
2019-05-08 databases/ruby-odbc: Broken for more than 6 months
2019-05-08 databases/rubygem-dbd-odbc: Broken for more than 6 months
2019-05-08 devel/dlangui: Broken for more than 6 months
2019-05-08 editors/dlangide: Broken for more than 6 months
2019-05-08 emulators/desmume: Broken for more than 6 months
2019-05-08 emulators/yabause: Broken for more than 6 months
2019-05-08 emulators/yape: Broken for more than 6 months
2019-05-08 games/armagetron: Broken for more than 6 months
2019-05-08 games/boswars: Broken for more than 6 months
2019-05-08 games/ceferino: Broken for more than 6 months
2019-05-08 games/chanta: Broken for more than 6 months
2019-05-08 games/d2x-xl: Broken for more than 6 months
2019-05-08 games/drcreep: Broken for more than 6 months
2019-05-08 games/frobtads: Broken for more than 6 months
2019-05-08 games/paintown: Broken for more than 6 months
2019-05-08 games/pykawari: Broken for more than 6 months
2019-05-08 games/stepmania-devel: Broken for more than 6 months
2019-05-08 games/tinymux: Broken for more than 6 months
2019-05-08 games/voxelands: Broken for more than 6 months
2019-05-08 games/voxelands-server: Broken for more than 6 months
2019-05-08 games/warsow: Broken for more than 6 months
2019-05-08 graphics/appleseed: Broken for more than 6 months
2019-05-08 graphics/apvlv: Broken for more than 6 months
2019-05-08 graphics/qslim: Broken for more than 6 months
2019-05-08 graphics/rawstudio: Broken for more than 6 months
2019-05-08 graphics/tulip: Broken for more than 6 months
2019-05-08 lang/qore: Broken for more than 6 months
2019-05-08 mail/milter-manager: Broken for more than 6 months
2019-05-08 math/goblin: Broken for more than 6 months
2019-05-08 math/mosesdecoder: Broken for more than 6 months
2019-05-08 multimedia/asdcplib: Broken for more than 6 months
2019-05-08 net/crtmpserver: Broken for more than 6 months
2019-05-08 net/linuxigd: Abandonware; use net/miniupnpd instead
2019-05-08 net/openafs: Broken for more than 6 months
2019-05-08 security/quantis: Broken for more than 6 months
2019-05-08 sysutils/boxbackup: Broken for more than 6 months
2019-05-08 sysutils/grub2-efi: Broken for more than 6 months
2019-05-08 sysutils/grub2-pcbsd: Broken for more than 6 months
2019-05-08 sysutils/mdcp: Broken for more than 6 months
2019-05-08 sysutils/sbsigntool: Broken for more than 6 months
2019-05-08 www/py-cherrypy-old: Lates version is in tree and no dependent ports
After mygui upgrade, a couple of include <memory> are needed to build with GCC.
Errors:
/wrkdirs/usr/ports/games/openmw/work/openmw-openmw-0.45.0/apps/openmw/mwgui/alchemywindow.hpp:78:14: error: 'unique_ptr' in namespace 'std' does not name a template type
std::unique_ptr<MWMechanics::Alchemy> mAlchemy;
^~~~~~~~~~
/wrkdirs/usr/ports/games/openmw/work/openmw-openmw-0.45.0/apps/openmw/mwgui/alchemywindow.hpp:78:9: note: 'std::unique_ptr' is defined in header '<memory>'; did you forget to
+'#include <memory>'?
/wrkdirs/usr/ports/games/openmw/work/openmw-openmw-0.45.0/apps/openmw/mwgui/alchemywindow.hpp:14:1:
+#include <memory>
PR: 237773
Approved by: tobik (maintainer), mat (mentor)
Differential Revision: https://reviews.freebsd.org/D20184
Add USES=compiler:c++11-lang to fix:
The compiler feature "cxx_decltype" is not known to CXX compiler
"GNU"
version 4.2.1.
Approved by: mentors (implicit approval)
OpenJK is an effort by the JACoders group to maintain and improve the game
engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on,
while maintaining full backwards compatibility with the existing games.
This project does not attempt to rebalance or otherwise modify core gameplay.
WWW: https://openjk.org
PR: 227265
Approved by: mat (mentor)
Differential Revision: https://reviews.freebsd.org/D19955
Replace . with -> (for accessing a pointer) in src/cmd/unit_collide.h
PR: 237034
Approved by: mat (mentor)
Differential Revision: https://reviews.freebsd.org/D20090
Add USES=compiler:c++11-lang to fix linking on GCC architectures.
Also add --enable-verbose-build to generate more messages during build.
PR: 237226
Approved by: lme (maintainer), mat (mentor)
Differential Revision: https://reviews.freebsd.org/D19988
Changelog:
* Fix fields appearing under editor buttons.
* Fix memory leak in card layout screen.
* Fix some issues with previewing in the Browse screen.
* Fix card counts not updating when a review is undone.
* Fix an error caused by missing note types.
* Fix an issue checking for add-on updates.
* Disable add-on config button when not appropriate.
* Tweaks to the deck age graph binning.
* Add-ons hosted on AnkiWeb can now define conflicts in the manifest file.
* Make sure mpv doesn’t attempt to load scripts from default location.
* Other minor fixes.
https://apps.ankiweb.net/docs/changes.html#changes-in-2.1.12-(eef86bf3)
Approved by: mentors (implicit)
- Switch all ogre3d consumers to ogre3d19
This allows to update ogre3d to the latest version without breaking
existing ports. The plans are also to make it possible for both ogre3d
versions to coexist.
Approved by: oliver (discussed via private email)
Literally bridging the gap between 2D and 3D games, Ortho Robot is a
perspective based puzzle game, where you flatten the view to move across
gaps. Your objective is to reach the ending green block (either by
standing directly on it or standing on it in relative space). For some
extra challenge, try to collect all coins and perfect your time, steps and
number of warps.
WWW: http://stabyourself.net/orthorobot/