Commit graph

3 commits

Author SHA1 Message Date
Greg Lewis
1f2099efbe . Add USE_GNOME=pkgconfig as this port installs pkgconfig meta data. This
also fixes a problem with the packing list (libdata/pkgconfig would be
  created by the port but not removed by it, now it will be done by the
  pkgconfig port).

PR:		75119
Submitted by:	Stefan Walter <sw@gegenunendlich.de> (maintainer)
2004-12-15 19:04:25 +00:00
Ade Lovett
0d9fe4811f Kill off automake18, switching to automake19. Requiem Mors Pacem. 2004-10-15 17:32:46 +00:00
Kirill Ponomarev
e2ca6bea49 Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:		ports/68954
Submitted by:	Stefan Walter <sw@gegenunendlich.de>
2004-07-13 08:33:57 +00:00