Commit graph

6 commits

Author SHA1 Message Date
Dirk Meyer
3bbc108312 - update to jpeg7
Tested by:	pav on pointyhat
2009-07-18 11:11:29 +00:00
Dmitry Marakasov
9f70682ab9 - Update to 2.0.6 2009-06-05 23:13:09 +00:00
Dmitry Marakasov
8ace6f3c60 - Build shared libraries instead of static
- Mark MAKE_JOBS_SAFE
2009-04-02 00:29:32 +00:00
Max Brazhnikov
eecc33021e bump PORTREVISION after cmake update 2009-03-24 19:13:32 +00:00
Mark Linimon
84cc423fa1 Mark as not for sparc64. 2009-03-17 05:06:59 +00:00
Dmitry Marakasov
464602e87a The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools
and asset conditioning pipelines.

The primary features of the library are mipmap and normal map
generation, format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library
also contains an alternative GPU-accelerated compressor that uses
CUDA and is one order of magnitude faster.

WWW: http://code.google.com/p/nvidia-texture-tools/
2009-03-07 14:51:39 +00:00