Commit graph

16 commits

Author SHA1 Message Date
Steve Wills
bb851b4028 - Chase lib version changes from ilmbase and OpenEXR updates 2013-01-17 03:32:27 +00:00
Dmitry Marakasov
53de8fe65c - Work around graphics/ilmbase pthread-related brokenness to fix build
Reported by:	beat@
2012-09-27 03:58:12 +00:00
Martin Wilke
9c2f65e395 - Convert USE_QT_VER=4 and QT_COMPONETS to USE_QT4
Review by:	bapt, David Naylor (kde team)
2012-06-06 06:44:37 +00:00
Dirk Meyer
2b74a89bc8 - update png to 1.5.10 2012-06-01 05:26:28 +00:00
Raphael Kubo da Costa
6fd8cb7810 Remove CMAKE_USE_PTHREAD from the ports using it.
This setting has not had any effect since r1.13 to bsd.cmake.mk, as it
was only useful when we supported FreeBSD < 7.

Approved by:	avilla (mentor), portmgr (miwi)
Feature safe:	yes
2011-11-14 03:26:46 +00:00
Dmitry Marakasov
ebf3290c28 - Update to 2.0.8-1 (bugfix release) 2010-07-28 00:19:54 +00:00
Mark Linimon
0a72028cda Also broken on powerpc.
Hat:		portmgr
2010-06-03 05:41:28 +00:00
Dirk Meyer
de78af3ac5 - update to 1.4.1
Reviewed by:	exp8 run on pointyhat
Supported by:	miwi
2010-03-28 06:47:48 +00:00
Dirk Meyer
ca9c60461c - update to jpeg-8 2010-02-05 11:46:55 +00:00
Dmitry Marakasov
32b363c067 - Update to 2.0.7-1
- Mirror distfile
- Change IGNORE to BROKEN and mark BROKEN on ia64 as well
2010-02-03 14:48:31 +00:00
Dirk Meyer
3bbc108312 - update to jpeg7
Tested by:	pav on pointyhat
2009-07-18 11:11:29 +00:00
Dmitry Marakasov
9f70682ab9 - Update to 2.0.6 2009-06-05 23:13:09 +00:00
Dmitry Marakasov
8ace6f3c60 - Build shared libraries instead of static
- Mark MAKE_JOBS_SAFE
2009-04-02 00:29:32 +00:00
Max Brazhnikov
eecc33021e bump PORTREVISION after cmake update 2009-03-24 19:13:32 +00:00
Mark Linimon
84cc423fa1 Mark as not for sparc64. 2009-03-17 05:06:59 +00:00
Dmitry Marakasov
464602e87a The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools
and asset conditioning pipelines.

The primary features of the library are mipmap and normal map
generation, format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library
also contains an alternative GPU-accelerated compressor that uses
CUDA and is one order of magnitude faster.

WWW: http://code.google.com/p/nvidia-texture-tools/
2009-03-07 14:51:39 +00:00