--- ./code/renderer/tr_shader.c.orig Wed May 31 20:52:08 2006 +++ ./code/renderer/tr_shader.c Wed May 31 20:56:20 2006 @@ -99,7 +99,7 @@ // remap all the shaders with the given name // even tho they might have different lightmaps - COM_StripExtension( shaderName, strippedName ); + COM_StripExtension( shaderName, strippedName, sizeof(strippedName) ); hash = generateHashValue(strippedName, FILE_HASH_SIZE); for (sh = hashTable[hash]; sh; sh = sh->next) { if (Q_stricmp(sh->name, strippedName) == 0) { @@ -2368,7 +2368,7 @@ return tr.defaultShader; } - COM_StripExtension( name, strippedName ); + COM_StripExtension( name, strippedName, sizeof(strippedName) ); hash = generateHashValue(strippedName, FILE_HASH_SIZE); @@ -2436,7 +2436,7 @@ lightmapIndex = LIGHTMAP_BY_VERTEX; } - COM_StripExtension( name, strippedName ); + COM_StripExtension( name, strippedName, sizeof(strippedName) ); hash = generateHashValue(strippedName, FILE_HASH_SIZE);