# Created by: Alejandro Pulver # $FreeBSD$ PORTNAME= q3cellshading PORTVERSION= 1.0 PORTREVISION= 1 CATEGORIES= games MASTER_SITES= SF DISTNAME= q3cel-${PORTVERSION}-src MAINTAINER= ports@FreeBSD.org COMMENT= Quake III engine with Cell Shading capabilities ONLY_FOR_ARCHS= i386 ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option USE_ZIP= yes USE_DOS2UNIX= yes USE_GMAKE= yes WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} BUILD_WRKSRC= ${WRKSRC}/code/unix LIBDIR= ${PREFIX}/lib/${PORTNAME} MAKE_ENV= LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VM_ARCHS= i386 powerpc OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS OPTIONS_MULTI= FLAVOR OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server GAMELIBS_DESC= Force building game libraries SMP_CLIENT_DESC= Build SMP (threaded) client .include .if ${ARCH} == "i386" BUILD_DEPENDS= nasm:${PORTSDIR}/devel/nasm .endif .for arch in ${ARCH} . if ${VM_ARCHS:M${arch}} != "" HAVE_VM_COMPILED= yes . endif .endfor .if !defined(HAVE_VM_COMPILED) MAKE_ENV+= DLL_ONLY=true .endif .if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MSMP_CLIENT} USE_GL= yes USE_XORG= xxf86dga .endif .if ${PORT_OPTIONS:MCLIENT} MAKE_ENV+= CLIENT=YES PLIST_SUB+= CLIENT="" Q3BIN+= quake3 .else PLIST_SUB+= CLIENT="@comment " .endif .if ${PORT_OPTIONS:MDEDICATED} MAKE_ENV+= DEDICATED=YES PLIST_SUB+= DEDICATED="" Q3BIN+= q3ded .else PLIST_SUB+= DEDICATED="@comment " .endif .if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED) MAKE_ENV+= GAMELIBS=YES PLIST_SUB+= GAMELIBS="" .else PLIST_SUB+= GAMELIBS="@comment " .endif .if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} MAKE_ENV+= OPTIMIZED_CFLAGS=YES .endif .if ${PORT_OPTIONS:MSMP_CLIENT} MAKE_ENV+= SMP=YES PTHREAD_LIBS="${PTHREAD_LIBS}" PLIST_SUB+= SMP="" Q3BIN+= quake3-smp .else PLIST_SUB+= SMP="@comment " .endif post-patch: @${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \ ${WRKSRC}/code/botlib/be_interface.c @${REINPLACE_CMD} -e \ 's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \ ${WRKSRC}/code/botlib/be_interface.c \ ${WRKSRC}/code/renderer/tr_init.c do-install: .for bin in ${Q3BIN} # Adjust program names to avoid conflicts with other Quake3 ports ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \ ${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/} .endfor .if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED) .for dir in baseq3 missionpack @${MKDIR} ${LIBDIR}/${dir} ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir} .endfor .endif .include "${.CURDIR}/../quake3-data/Makefile.include" .include