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simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties. All of the graphics, sounds, melodies,and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely "grown" appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors. WWW: http://cultivation.sourceforge.net/ PR: ports/108936 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
14 lines
718 B
Text
14 lines
718 B
Text
Cultivation is quite different from most other games. It is a social
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simulation, and the primary form of conflict is over land and plant
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resources---there is no shooting, but there are plenty of angry
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looks. It is also an evolution simulation. Within the world of
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Cultivation, you can explore a virtually infinite spectrum of
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different plant and gardener varieties.
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All of the graphics, sounds, melodies,and other content in Cultivation
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are 100% procedurally generated at playtime. In other words, there
|
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are no hand-painted texture maps---instead, each object has a
|
|
uniquely "grown" appearance. Every time you play, Cultivation
|
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generates fresh visuals, music, and behaviors.
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WWW: http://cultivation.sourceforge.net/
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