075372439e
games@ team is quite small and inactive, so ports currently assigned to it cannot be assumed as properly maintained. To not cause confusion by making it look otherwise, and also to allow and promote adoption by individual maintainers, release these ports back to the pool. Note that this does not change the fact that games@ team still takes care of these ports to excent of its capabilities. Suggested by: marino
92 lines
2.6 KiB
Makefile
92 lines
2.6 KiB
Makefile
# Created by: Alejandro Pulver <alejandro@varnet.biz>
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# $FreeBSD$
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PORTNAME= data
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PORTVERSION= 1.0.6
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PORTREVISION= 2
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CATEGORIES= games
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MASTER_SITES= http://www.libsdl.org/projects/quake/data/:qs
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PKGNAMEPREFIX= ${Q1PKGNAMEPREFIX}
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DISTNAME= quakesw-${PORTVERSION}
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:qs
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DIST_SUBDIR= ${PKGNAMEPREFIX}${PORTNAME}
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= ports@FreeBSD.org
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COMMENT= Quake data files
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DATADIR= ${Q1DIR}
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NO_BUILD= yes
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NO_WRKSUBDIR= yes
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PROGFILE= qwsv-2.30-glibc-i386-unknown-linux2.0.tar.gz
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SKINFILES= skinbase.zip qw_skins.zip
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OPTIONS_DEFINE= FULLGAME QW_DATA QW_SKINS
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OPTIONS_DEFAULT= QW_DATA QW_SKINS
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FULLGAME_DESC= Install full game version
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QW_DATA_DESC= Install QuakeWorld data
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QW_SKINS_DESC= Install QuakeWorld skins (implies QW_DATA)
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.include "Makefile.include" # must be included before bsd.port.options.mk
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MFULLGAME}
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DISTFILES+= pak1.pak
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PLIST_FILES+= %%DATADIR%%/id1/pak1.pak
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.endif
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.if ${PORT_OPTIONS:MQW_DATA} || ${PORT_OPTIONS:MQW_SKINS}
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MASTER_SITES+= ${MASTER_SITE_IDSOFTWARE:S|$|quakeworld/unix/:qw|}
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DISTFILES+= ${PROGFILE}:qw
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EXTRACT_ONLY+= ${PROGFILE}
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COMMENT:= ${COMMENT:S,Quake,& and &World,}
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PLIST_SUB+= QUAKEWORLD=""
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.else
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PLIST_SUB+= QUAKEWORLD="@comment "
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.endif
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.if ${PORT_OPTIONS:MQW_SKINS}
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MASTER_SITES+= ${MASTER_SITE_IDSOFTWARE:S|$|quakeworld/skins/:skins|}
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DISTFILES+= ${SKINFILES:S/$/:skins/}
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PLIST_SUB+= QUAKEWORLD_SKINS=""
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COMMENT+= and skins
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.else
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PLIST_SUB+= QUAKEWORLD_SKINS="@comment "
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.endif
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pre-fetch:
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.if ${PORT_OPTIONS:MFULLGAME} && !exists(${_DISTDIR}/pak1.pak)
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@${ECHO_CMD}
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@${ECHO_CMD} You need to copy the file pak1.pak from the \
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original Quake CDROM to ${_DISTDIR} in order to \
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install this port with full game support. | ${FMT}
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@${ECHO_CMD}
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@${FALSE}
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.endif
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post-extract:
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.if ${PORT_OPTIONS:MQW_SKINS}
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. for f in ${SKINFILES}
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${TAR} ${EXTRACT_BEFORE_ARGS} ${_DISTDIR}/${f} \
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${EXTRACT_AFTER_ARGS} -C ${WRKSRC}/qw/skins
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. endfor
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(cd ${WRKSRC}/qw/skins && LANG=C ${SH} fixskins.sh)
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.endif
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# Since these files are not generated, only unpacked, install(1) them with
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# `-p' switch to preserve their modification times; ditto for cp(1).
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do-install:
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@${MKDIR} ${STAGEDIR}${DATADIR}/id1
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${INSTALL_DATA} -p ${WRKSRC}/id1/pak0.pak ${STAGEDIR}${DATADIR}/id1
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.if ${PORT_OPTIONS:MFULLGAME}
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${INSTALL_DATA} -p ${_DISTDIR}/pak1.pak ${STAGEDIR}${DATADIR}/id1
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.endif
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.if ${PORT_OPTIONS:MQW_DATA} || ${PORT_OPTIONS:MQW_SKINS}
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@${MKDIR} ${STAGEDIR}${DATADIR}/qw
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${INSTALL_DATA} -p ${WRKSRC}/qw/qwprogs.dat ${STAGEDIR}${DATADIR}/qw
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${CP} -a ${WRKSRC}/qw/skins ${STAGEDIR}${DATADIR}/qw
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.endif
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.include <bsd.port.mk>
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