freebsd-ports/games/mvdsv/files/patch-build_make_Makefile.BSD
Alexey Dokuchaev 18f6d6aa9e Don't build with `-ffast-math -funroll-loops' flags by default: contemporary
compilers should be smart enough to generate good code of of the box without
potentially unsafe fast-math, and remove standard `-O2 -fno-strict-aliasing'
options from the "optimized flags".
2016-01-21 15:47:48 +00:00

44 lines
1.4 KiB
Text

--- build/make/Makefile.BSD.orig 2011-10-06 07:24:17 UTC
+++ build/make/Makefile.BSD
@@ -17,17 +17,15 @@ SV_DIR = ../../src
# for gcc its like: make mvdsv FORCE32BITFLAGS=-m32
# configure script add FORCE32BITFLAGS=-m32
-DO_CFLAGS = ${CFLAGS} -Wall -pipe -pthread -funsigned-char -DUSE_PR2 -D${BYTE_ORDER}Q__ ${FORCE32BITFLAGS}
+DO_CFLAGS = ${CFLAGS} -Wall -pipe -pthread -funsigned-char -DUSE_PR2 ${FORCE32BITFLAGS}
.if !defined(NOKQUEUE) && (${UNAME} == "FreeBSD" || ${UNAME} == "DragonFly")
DO_CFLAGS += -DKQUEUE
.endif
-WITH_OPTIMIZED_CFLAGS = YES
-
USE_ASM=-Did386
.if defined(WITH_OPTIMIZED_CFLAGS)
-DO_CFLAGS += -O2 -fno-strict-aliasing -ffast-math -funroll-loops
+DO_CFLAGS += -ffast-math -funroll-loops
. if ${MACHINE_ARCH} == "i386" && !defined(WITHOUT_X86_ASM)
ASM=${USE_ASM}
DO_CFLAGS += ${ASM}
@@ -94,7 +92,7 @@ SV_OBJS = \
${SV_DIR}/pcre/get.o \
${SV_DIR}/pcre/pcre.o
-.if ${USE_ASM} == ${ASM}
+.if defined(ASM) && ${USE_ASM} == ${ASM}
SV_ASM_OBJS = \
${SV_DIR}/bothtoolsa.o \
${SV_DIR}/math.o
@@ -105,10 +103,10 @@ SV_ASM_OBJS = \
#############################################################################
.c.o:
- ${CC} ${DO_CFLAGS} -c $< -o $*.o
+ ${CC} ${DO_CFLAGS} -c $< -o $@
.s.o:
- ${CC} ${DO_CFLAGS} -DELF -x assembler-with-cpp -c $< -o $*.o
+ ${CC} ${DO_CFLAGS} -DELF -x assembler-with-cpp -c $< -o $@
all: mvdsv
${STRIP} ${STRIP_FLAGS} mvdsv