freebsd-ports/games/qudos/Makefile
Stanislav Sedov 0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00

223 lines
5.1 KiB
Makefile

# New ports collection makefile for: qudos
# Date created: 24 May 2006
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= qudos
PORTVERSION= 0.40.1
PORTREVISION= 2
CATEGORIES= games
MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/QuDos/
DISTNAME= QuDos-${PORTVERSION}-src
DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
QuDos-${PORTVERSION}.pk3
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Enhaced OpenGL only Quake II engine
USE_BZIP2= yes
USE_GCC= 3.2+
USE_GL= yes
USE_GMAKE= yes
OPTIONS= 3ZB2 "Build 3zb2 modification (bots)" on \
ARTS "Enable support for aRts sound daemon" off \
BOTS "Enable Ace Bot support in modifications" on \
CLIENT "Build client" on \
CTF "Build CTF (Capture The Flag) modification" off \
DEDICATED "Build dedicated server" on \
GAME "Build a main game .so modification" off \
GAME_MOD "Enable custom addons in main modification" on \
GLX "Build OpenGL renderer" on \
IPV6 "Enable IPv6 support" off \
JABOT "Build JABot modification (bots)" off \
JOYSTICK "Enable joystick support" off \
OSS "Enable Open Sound System sound support" on \
QMAX "Enable fancier OpenGL graphics" on \
REDBLUE "Enable red-blue 3d glasses renderer" off \
RETEXTURE "Enable support for retextured graphics" off \
ROGUE "Build Ground Zero (Rogue) mission pack" off \
SDL "Enable SDL sound support" on \
SDLGL "Build SDL OpenGL renderer" on \
X86_ASM "Enable x86 assembly support" on \
XATRIX "Build The Reckoning (Xatrix) mission pack" off \
ZAERO "Build Zaero modification" off
MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO\
DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VER="${PORTVERSION}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
MOD_LIST= 3ZB2 CTF JABOT ROGUE XATRIX ZAERO
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.pre.mk>
.for mod in ${MOD_LIST}
. if defined(WITH_${mod})
MAKE_ENV+= BUILD_${mod}=YES
PLIST_SUB+= ${mod}=""
. else
MAKE_ENV+= BUILD_${mod}=NO
PLIST_SUB+= ${mod}="@comment "
. endif
.endfor
.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL)
USE_GL= yes
LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \
png.5:${PORTSDIR}/graphics/png
.endif
.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL)
USE_SDL= sdl
.endif
.if !defined(WITHOUT_CLIENT)
LIB_DEPENDS+= vorbis.3:${PORTSDIR}/audio/libvorbis
.endif
.if defined(WITH_ARTS)
LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts
MAKE_ENV+= BUILD_ARTS_SND=YES
PLIST_SUB+= ARTS=""
Q2SND+= arts
.else
MAKE_ENV+= BUILD_ARTS_SND=NO
PLIST_SUB+= ARTS="@comment "
.endif
.if !defined(WITHOUT_CLIENT)
MAKE_ENV+= BUILD_QUAKE2=YES
PLIST_SUB+= CLIENT=""
Q2BIN+= ${PORTNAME}
.else
MAKE_ENV+= BUILD_QUAKE2=NO
PLIST_SUB+= CLIENT="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= BUILD_DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q2BIN+= ${PORTNAME}-ded
.else
MAKE_ENV+= BUILD_DEDICATED=NO
PLIST_SUB+= DEDICATED="@comment "
.endif
.if !defined(WITHOUT_GAME)
MAKE_ENV+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
MAKE_ENV+= BUILD_GAME=NO
PLIST_SUB+= GAME="@comment "
.endif
.if !defined(WITHOUT_GAME_MOD)
MAKE_ENV+= WITH_GAME_MOD=YES
.else
MAKE_ENV+= WITH_GAME_MOD=NO
.endif
.for opt in GLX SDLGL
. if !defined(WITHOUT_${opt})
MAKE_ENV+= BUILD_${opt}=YES
PLIST_SUB+= ${opt}=""
Q2REF+= ${opt:L}
. else
MAKE_ENV+= BUILD_${opt}=NO
PLIST_SUB+= ${opt}="@comment "
. endif
.endfor
.if defined(WITH_IPV6)
MAKE_ENV+= WITH_IPV6=YES
.else
MAKE_ENV+= WITH_IPV6=NO
.endif
.if defined(WITH_JOYSTICK)
MAKE_ENV+= WITH_JOYSTICK=YES
.else
MAKE_ENV+= WITH_JOYSTICK=NO
.endif
.if !defined(WITHOUT_OSS)
MAKE_ENV+= BUILD_OSS_SND=YES
PLIST_SUB+= OSS=""
Q2SND+= oss
.else
MAKE_ENV+= BUILD_OSS_SND=NO
PLIST_SUB+= OSS="@comment "
.endif
.if !defined(WITHOUT_QMAX)
MAKE_ENV+= WITH_QMAX=YES
.else
MAKE_ENV+= WITH_QMAX=NO
.endif
.if defined(WITH_REDBLUE)
MAKE_ENV+= WITH_REDBLUE=YES
.else
MAKE_ENV+= WITH_REDBLUE=NO
.endif
.if defined(WITH_RETEXTURE)
MAKE_ENV+= WITH_RETEXTURE=YES
.else
MAKE_ENV+= WITH_RETEXTURE=NO
.endif
.if !defined(WITHOUT_SDL)
MAKE_ENV+= BUILD_SDL_SND=YES
PLIST_SUB+= SDL=""
Q2SND+= sdl
.else
MAKE_ENV+= BUILD_SDL_SND=NO
PLIST_SUB+= SDL="@comment "
.endif
.if !defined(WITHOUT_X86_ASM)
MAKE_ENV+= WITH_X86_ASM=YES
.else
MAKE_ENV+= WITH_X86_ASM=NO
.endif
post-build:
.for bin in ${Q2BIN}
@cd ${WRKSRC}/quake2 && ${MV} ${bin:S/qudos/QuDos/} ${bin}
.endfor
do-install:
.for bin in ${Q2BIN}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
.endfor
${MKDIR} ${LIBDIR}/baseq2
.for ref in ${Q2REF}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so ${LIBDIR}
.endfor
.for snd in ${Q2SND}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
.endfor
.if !defined(WITHOUT_GAME)
${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
.endif
.for mod in ${MOD_LIST:L}
.if defined(WITH_${mod:U})
${MKDIR} ${LIBDIR}/${mod}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so ${LIBDIR}/${mod}
.endif
.endfor
${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 ${LIBDIR}/baseq2
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt ${WRKSRC}/docs/Ogg_readme.txt \
${DOCSDIR}
.endif
.include <bsd.port.post.mk>