freebsd-ports/graphics/blender-devel/Makefile
Stanislav Sedov 0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00

49 lines
1.1 KiB
Makefile

# New ports collection makefile for: blender
# Date created: 27 Feb 2003
# Whom: David Yeske <dyeske@yahoo.com>
#
# $FreeBSD$
PORTNAME= blender
PORTVERSION= 2.40
PORTREVISION= 1
CATEGORIES= graphics games
MASTER_SITES= http://download.blender.org/source/ \
ftp://ftp.cs.umn.edu/pub/blender.org/source/ \
http://public.planetmirror.com/pub/blender/source/
PKGNAMESUFFIX= -devel
MAINTAINER= dyeske@yahoo.com
COMMENT= 3D modeling/rendering/animation/gaming package
BUILD_DEPENDS= scons:${PORTSDIR}/devel/scons
LIB_DEPENDS= jpeg.9:${PORTSDIR}/graphics/jpeg \
freetype.9:${PORTSDIR}/print/freetype2 \
png.5:${PORTSDIR}/graphics/png \
tiff.4:${PORTSDIR}/graphics/tiff
PLIST_FILES= bin/blender
USE_X_PREFIX= yes
USE_PYTHON= yes
USE_SDL= sdl
USE_GL= yes
.if defined(WITH_OPTIMIZED_CFLAGS)
CFLAGS+= -O3 -ffast-math
.endif
.include <bsd.port.pre.mk>
pre-everything::
.if !defined(WITH_OPTIMIZED_CFLAGS)
@${ECHO_MSG} "You can enable additional compilation optimizations"
@${ECHO_MSG} "by defining WITH_OPTIMIZED_CFLAGS"
.endif
do-build:
@cd ${WRKSRC} && scons
do-install:
@${INSTALL_PROGRAM} ${WRKSRC}/blender ${PREFIX}/bin
.include <bsd.port.post.mk>