896219d57f
Warsow is a full free multiplayer first person shooter with cartoon design, using qfusion (a cool improvement to the Quake 2 engine). Highlights: - Besides classical trix coming from Quake scene, like Circle Jump, Strafe Jump, Double Jump, Bunny Hopping, etc., Warsow features its own Special Moves - Special moves of Warsow are Wall jumps, Dashes, Dodges, Ramp slides. All of them can be performed with a single key (spacebar by default) - All this brings huge depth of interactivity in 3D environment, really skilled gameplay, endless learning curves - Client and dedicated server - Load Quake 3 maps - Add bots - And more WWW: http://www.warsow.net/ PR: ports/88903 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
88 lines
2.5 KiB
Makefile
88 lines
2.5 KiB
Makefile
# New ports collection makefile for: warsow
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# Date created: 2005-11-12
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# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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#
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# $FreeBSD$
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#
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PORTNAME= warsow
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PORTVERSION= 0.072a
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CATEGORIES= games linux
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MASTER_SITES= http://mirrors-av.club-internet.fr/pub/games/nofrag/warsow/ \
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http://www.kpforum.net/games/
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PKGNAMEPREFIX= linux-
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DISTNAME= ${PORTNAME}_0.072alpha_linux
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MAINTAINER= acardenas@bsd.org.pe
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COMMENT= Free multiplayer first person shooter with cartoon design
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RUN_DEPENDS= ${LINUXBASE}/usr/lib/libSDL-1.2.so.0:${PORTSDIR}/devel/linux-sdl12 \
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${LINUXBASE}/usr/lib/libjpeg.so.62:${PORTSDIR}/graphics/linux-jpeg
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ONLY_FOR_ARCHS= i386
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USE_X_PREFIX= yes
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USE_LINUX= yes
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NO_BUILD= yes
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RESTRICTED= "Redistribution is limited, art is copyrighted"
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WRKSRC= ${WRKDIR}/${PORTNAME}
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WARSOWDIR= ${PREFIX}/lib/${PORTNAME}
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WARSOWDIR_REL= ${WARSOWDIR:S,^${PREFIX}/,,}
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SUB_FILES= warsow-wrapper wsw_server-wrapper
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PLIST= ${WRKDIR}/pkg-plist
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PLIST_FILES= bin/warsow bin/wsw_server \
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${WARSOWDIR_REL}/warsow ${WARSOWDIR_REL}/wsw_server
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PORTDOCS= *
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DESKTOP_ENTRIES="Warsow" \
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"Shoot cartoon enemies" \
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"" \
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"warsow" \
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"Application;Game;" \
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false
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.include <bsd.port.pre.mk>
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.if ${X_WINDOW_SYSTEM:L} != xfree86-3
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.if defined(WITH_NVIDIA_GL)
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RUN_DEPENDS+= ${LINUXBASE}/usr/lib/libGL.so.1:${PORTSDIR}/x11/nvidia-driver
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.else
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RUN_DEPENDS+= ${LINUXBASE}/usr/X11R6/lib/libGL.so.1:${PORTSDIR}/graphics/linux_dri
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.endif
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.else
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RUN_DEPENDS+= ${LINUXBASE}/lib/libGL.so.1:${PORTSDIR}/graphics/linux_glx
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.endif
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post-patch:
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@${FIND} ${WRKSRC}/basewsw -type d -empty -exec ${TOUCH} "{}/.keep_me" \;
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pre-install:
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@${RM} -f ${PLIST}
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@cd ${WRKSRC}/basewsw && \
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${FIND} * -type f | ${SORT} \
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| ${SED} -e 's|^|${WARSOWDIR_REL}/basewsw/|' >> ${PLIST} && \
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${FIND} * -type d | ${SORT} -r \
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| ${SED} -e 's|^|@dirrm ${WARSOWDIR_REL}/basewsw/|' >> ${PLIST}
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do-install:
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cd ${WRKSRC}/basewsw && \
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${FIND} * -type d -exec ${MKDIR} "${WARSOWDIR}/basewsw/{}" \; && \
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${FIND} * -type f -exec ${INSTALL_DATA} "{}" "${WARSOWDIR}/basewsw/{}" \;
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.for f in warsow wsw_server
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${INSTALL_PROGRAM} ${WRKSRC}/${f} ${WARSOWDIR}
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${INSTALL_SCRIPT} ${WRKDIR}/${f}-wrapper ${PREFIX}/bin/${f}
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.endfor
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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. for f in Shader* bots_navigation.txt changelog.txt contact.txt demoavi.txt \
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entities.def linux_sound_sdl.txt quick* server_admin.txt
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${INSTALL_DATA} ${WRKSRC}/docs/${f} ${DOCSDIR}
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. endfor
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.endif
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@PKG_PREFIX=${PREFIX} ${SH} ${PKGINSTALL} ${PKGNAME} POST-INSTALL
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.include <bsd.port.post.mk>
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