freebsd-ports/graphics/cal3d/pkg-descr
John Marino ead6beb358 Contract graphics/cal3d-devel into graphics/cal3d
The development of cal3d stopped in July 2006, about a week or two
after the last release (0.11.0).  It makes no sense to have both cal3d
and cal3d-devel, so let's copy over the -devel port over to the stable
one and remove the -devel port.  There's no reason to set a deprecation
period in this case.

While here:
  * remove conflicts
  * Update the WWW to the new home page

I've given graphics/cal3d a "fake" version of 0.11.1 to convey that it
is an update to the previous version of 0.11.0 rather than to completely
change the version scheme.

PR:		203135
Approved by:	maintainer timeout
Discussed:	portmgr (bapt)
2015-11-02 13:43:31 +00:00

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Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
WWW: http://gna.org/projects/cal3d/