freebsd-ports/games/icbm3d/pkg-descr
Michael Haro 4aed6f1e65 ***
games/affenspiel
       - Support CC properly
       ***
       games/battalion
       - Support PREFIX properly
       ***
       games/block
       - Support CC/CFLAGS properly
       ***
       games/blue
       - Support CC/CFLAGS properly
       - Add WWW: line into pkg/DESCR

       New file:
       patches/patch-aa
       ***
       games/bs
       - Add WWW: line into pkg/DESCR
       ***
       games/columns
       - Support CXXFLAGS properly
       - Support sdl-config
       ***
       games/empire
       - Exclude GPL doc from package
       - Add WWW: line into pkg/DESCR
       ***
       games/freesweep to 0.87
       - Update to version 0.87
       ***
       games/galaxis
       - Support CC properly
       - Add WWW: line into pkg/DESCR
       ***
       games/garith
       - Support CC/CFLAGS properly
       - Support GTK_CONFIG
       ***
       games/gemdropx to 0.7
       - Update to version 0.7
       ***
       games/gtkballs
       - Exclude GPL doc from package
       - Support GTK_CONFIG
       ***
       games/icbm3d
       - Update WWW: line of pkg/DESCR
       ***
       games/mirrormagic
       - Support CC/X11BASE properly
       ***
       games/phalanx to 22
       - Update to version 22
       - Add WWW: line into pkg/DESCR
       ***
       games/spellcast
       - Update MASTER_SITES and WWW: line of pkg/DESCR
       - Support CFLAGS properly
       - Exclude GPL doc from package
       ***
       games/starlanes
       - Support CC properly
       - Exclude GPL doc from package
       ***
       games/xdigger to 1.0.10
       - Update to version 1.0.10

       New file:
       patches/patch-ad  patches/patch-ae
       ***
       games/xtron
       - Support PREFIX properly
       - Exclude GPL doc from package
       ***
       games/xtruco
       - Support CC/CFLAGS/X11BASE properly
       ***
       games/xvier
       - Support X11BASE properly
       ***

PR: 17741
Submitted by: KATO Tsuguru <tkato@prontomail.ne.jp>
2000-04-02 01:00:24 +00:00

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Text

Like the original "Missile Command" and its clones, this game
places you in control of Anti-ICBM weapons which you use to
destroy an onslaught of missiles (and other nasties) which are
dropping onto your nation.
The game ends when your cities have all been destroyed. You
only gain replacement cities by acheiving certain score
thresholds during each attack (level).
The main difference between this game and Missile Command is
that ICBM3D, as the name suggests, provides a 3D perspective.
You take advantage of X-Window's 3-button mouse to control your
firing sight ("cross-hair") in 3-dimensions, and change your
viewpoint.
WWW: http://www.newbreedsoftware.com/icbm3d/