freebsd-ports/games/iourbanterror/files/patch-Makefile
2006-12-26 03:23:12 +00:00

330 lines
9 KiB
Text

--- Makefile.orig Tue Nov 28 19:05:39 2006
+++ Makefile Tue Dec 26 00:19:11 2006
@@ -26,11 +26,19 @@
endif
endif
-BUILD_CLIENT =
-BUILD_CLIENT_SMP =
-BUILD_SERVER =
-BUILD_GAME_SO =
-BUILD_GAME_QVM =
+BUILD_CLIENT?=0
+BUILD_CLIENT_SMP?=0
+BUILD_GAME_QVM?=0
+BUILD_GAME_SO?=0
+BUILD_SERVER?=0
+HAVE_VM_COMPILED?=false
+USE_CODEC_VORBIS?=0
+USE_LOCAL_HEADERS?=0
+USE_OPENAL?=0
+USE_OPENAL_DLOPEN?=0
+USE_OPTIMIZED_CFLAGS?=0
+USE_SDL_AUDIO?=0
+USE_SDL_VIDEO?=0
#############################################################################
#
@@ -88,30 +96,10 @@
endif
export USE_CCACHE
-ifndef USE_SDL
-USE_SDL=1
-endif
-
-ifndef USE_OPENAL
-USE_OPENAL=1
-endif
-
-ifndef USE_OPENAL_DLOPEN
-USE_OPENAL_DLOPEN=0
-endif
-
-ifndef USE_CODEC_VORBIS
-USE_CODEC_VORBIS=0
-endif
-
-ifndef USE_LOCAL_HEADERS
-USE_LOCAL_HEADERS=1
-endif
-
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
-BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
+BR=$(BUILD_DIR)/release
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
@@ -444,18 +432,12 @@
ifeq ($(PLATFORM),freebsd)
- ifneq (,$(findstring alpha,$(shell uname -m)))
- ARCH=axp
- else #default to i386
- ARCH=i386
- endif #alpha test
-
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+ BASE_CFLAGS = -DARCH='\"$(ARCH)\"' -DLIBDIR='\"$(LIBDIR)\"' -I$(LOCALBASE)/include -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
- GL_CFLAGS = -I/usr/X11R6/include
+ GL_CFLAGS = -I$(X11BASE)/include
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -pipe
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
@@ -468,47 +450,61 @@
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
- ifeq ($(USE_SDL),1)
- BASE_CFLAGS += $(shell sdl-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ else
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += $(shell $(SDL_CONFIG) --cflags)
+ endif
endif
- ifeq ($(ARCH),axp)
- CC=gcc
- BASE_CFLAGS += -DNO_VM_COMPILED
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations
- else
- ifeq ($(ARCH),i386)
- CC=gcc
- RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
- -march=pentium -fomit-frame-pointer -pipe -ffast-math \
- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
- -funroll-loops -fstrength-reduce
- HAVE_VM_COMPILED=true
- else
- BASE_CFLAGS += -DNO_VM_COMPILED
+ ifeq ($(USE_SDL_AUDIO),1)
+ BASE_CFLAGS += -DUSE_SDL_SOUND=1
+ endif
+
+ ifeq ($(USE_SDL_VIDEO),1)
+ BASE_CFLAGS += -DUSE_SDL_VIDEO=1
+ endif
+
+ ifeq ($(USE_OPTIMIZED_CFLAGS),1)
+ RELEASE_CFLAGS+=-O3 -ffast-math -funroll-loops -fomit-frame-pointer \
+ -fexpensive-optimizations
+ ifeq ($(ARCH),i386)
+ RELEASE_CFLAGS+=-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ endif
endif
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
- THREAD_LDFLAGS=-lpthread
+ THREAD_LDFLAGS=$(PTHREAD_LIBS)
# don't need -ldl (FreeBSD)
LDFLAGS=-lm
- CLIENT_LDFLAGS =
+ CLIENT_LDFLAGS = -L$(LOCALBASE)/lib
- ifeq ($(USE_SDL),1)
- CLIENT_LDFLAGS += $(shell sdl-config --libs)
+ ifeq ($(USE_SDL_AUDIO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
else
- CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
+ ifeq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += $(shell $(SDL_CONFIG) --libs)
+ endif
+ endif
+
+ ifneq ($(USE_SDL_VIDEO),1)
+ CLIENT_LDFLAGS += -L$(X11BASE)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
+ CLIENT_LDFLAGS += $(THREAD_LDFLAGS)
ifneq ($(USE_OPENAL_DLOPEN),1)
- CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
+ CLIENT_LDFLAGS += -lopenal
endif
endif
@@ -516,7 +512,6 @@
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
-
else # ifeq freebsd
#############################################################################
@@ -670,24 +665,25 @@
TARGETS =
ifneq ($(BUILD_SERVER),0)
- TARGETS += $(B)/ioq3ded.$(ARCH)$(BINEXT)
+ TARGETS += $(B)/ioq3ded$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
- TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT)
- ifneq ($(BUILD_CLIENT_SMP),0)
- TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT)
- endif
+ TARGETS += $(B)/ioquake3$(BINEXT)
+endif
+
+ifneq ($(BUILD_CLIENT_SMP),0)
+ TARGETS += $(B)/ioquake3-smp$(BINEXT)
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
- $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \
- $(B)/missionpack/ui$(ARCH).$(SHLIBEXT)
+ $(B)/baseq3/cgame.$(SHLIBEXT) \
+ $(B)/baseq3/qagame.$(SHLIBEXT) \
+ $(B)/baseq3/ui.$(SHLIBEXT) \
+ $(B)/missionpack/cgame.$(SHLIBEXT) \
+ $(B)/missionpack/qagame.$(SHLIBEXT) \
+ $(B)/missionpack/ui.$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
@@ -749,11 +745,11 @@
$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
build_release: B=$(BR)
-build_release: makedirs tools
+build_release: makedirs
$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
#Build both debug and release builds
-all:build_debug build_release
+all:build_release
targets: $(TARGETS)
@@ -964,13 +960,10 @@
ifeq ($(ARCH),i386)
Q3OBJ += $(B)/client/vm_x86.o
endif
- ifeq ($(ARCH),x86)
- Q3OBJ += $(B)/client/vm_x86.o
- endif
- ifeq ($(ARCH),x86_64)
+ ifeq ($(ARCH),amd64)
Q3OBJ += $(B)/client/vm_x86_64.o
endif
- ifeq ($(ARCH),ppc)
+ ifeq ($(ARCH),powerpc)
Q3OBJ += $(B)/client/$(VM_PPC).o
endif
endif
@@ -1017,10 +1010,10 @@
$(B)/client/sdl_glimp_smp.o
endif
-$(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+$(B)/ioquake3$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
-$(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+$(B)/ioquake3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
@@ -1317,18 +1310,15 @@
ifeq ($(ARCH),i386)
Q3DOBJ += $(B)/ded/vm_x86.o
endif
- ifeq ($(ARCH),x86)
- Q3DOBJ += $(B)/ded/vm_x86.o
- endif
- ifeq ($(ARCH),x86_64)
+ ifeq ($(ARCH),amd64)
Q3DOBJ += $(B)/ded/vm_x86_64.o
endif
- ifeq ($(ARCH),ppc)
+ ifeq ($(ARCH),powerpc)
Q3DOBJ += $(B)/ded/$(VM_PPC).o
endif
endif
-$(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ)
+$(B)/ioq3ded$(BINEXT): $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
@@ -1445,7 +1435,7 @@
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
+$(B)/baseq3/cgame.$(SHLIBEXT) : $(Q3CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@@ -1486,7 +1476,7 @@
MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
-$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
+$(B)/missionpack/cgame.$(SHLIBEXT) : $(MPCGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
@@ -1536,7 +1526,7 @@
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
+$(B)/baseq3/qagame.$(SHLIBEXT) : $(Q3GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
@@ -1584,7 +1574,7 @@
MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
-$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
+$(B)/missionpack/qagame.$(SHLIBEXT) : $(MPGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
@@ -1644,7 +1634,7 @@
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
+$(B)/baseq3/ui.$(SHLIBEXT) : $(Q3UIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
@@ -1669,7 +1659,7 @@
MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
-$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
+$(B)/missionpack/ui.$(SHLIBEXT) : $(MPUIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm