c2f3620070
segmentation fault on non-i386). Reported by: Steve Crowder <steve@crowders.org>
35 lines
1.4 KiB
C
35 lines
1.4 KiB
C
--- code/qcommon/files.c.orig Fri Jan 26 19:58:26 2007
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+++ code/qcommon/files.c Fri Jan 26 20:07:18 2007
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@@ -2503,7 +2503,7 @@
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sorted[i] = pakfiles[i];
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}
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- qsort( sorted, numfiles, 4, paksort );
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+ qsort( sorted, numfiles, sizeof(sorted[0]), paksort );
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for ( i = 0 ; i < numfiles ; i++ ) {
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pakfile = FS_BuildOSPath( path, dir, sorted[i] );
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@@ -2763,6 +2763,7 @@
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if (fs_basepath->string[0]) {
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FS_AddGameDirectory( fs_basepath->string, gameName );
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}
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+ FS_AddGameDirectory( LIBDIR, gameName );
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// fs_homepath is somewhat particular to *nix systems, only add if relevant
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// NOTE: same filtering below for mods and basegame
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if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
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@@ -2777,6 +2778,7 @@
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if (fs_basepath->string[0]) {
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FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
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}
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+ FS_AddGameDirectory(LIBDIR, fs_basegame->string);
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if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
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FS_AddGameDirectory(fs_homepath->string, fs_basegame->string);
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}
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@@ -2790,6 +2792,7 @@
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if (fs_basepath->string[0]) {
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FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
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}
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+ FS_AddGameDirectory(LIBDIR, fs_gamedirvar->string);
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if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
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FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
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}
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