102 lines
5.4 KiB
Text
102 lines
5.4 KiB
Text
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Application.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Antialiasing.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BasicTypes.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BeginEnd.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Bitmaps.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BufferObjects.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Clipping.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Colors.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/ColorSum.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/CoordTrans.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/DisplayLists.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Evaluators.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Feedback.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/FlushFinish.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Fog.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Framebuffer.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Hints.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/LineSegments.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PerFragment.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Face.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Points.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Polygons.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/RasterPos.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Rectangles.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/SavingState.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Selection.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Shaders.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/StateVar.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/StringQueries.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/VertexArrays.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/VertexSpec.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BlendingFactor.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BufferMode.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Capability.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/ControlPoint.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/DataType.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Domain.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/EdgeFlag.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Exception.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Extensions.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/GLboolean.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/IOState.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PeekPoke.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelData.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelFormat.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PointParameter.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PolygonMode.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/QueryUtils.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/RenderMode.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Errors.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Initialization.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Matrix.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Mipmapping.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/NURBS.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Quadrics.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Tessellation.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU.hi
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%%SUBDIR%%/Graphics/Rendering/OpenGL.hi
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%%SUBDIR%%/libHSOpenGL-%%PORTVERSION%%.a
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%%SUBDIR%%/HSOpenGL-%%PORTVERSION%%.o
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%%SUBDIR%%/include/HsOpenGL.h
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%%SUBDIR%%/%%PORTNAME%%-register.sh
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share/doc/OpenGL-%%PORTVERSION%%/LICENSE
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@dirrm share/doc/OpenGL-%%PORTVERSION%%
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@dirrm %%SUBDIR%%/include
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@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL/GLU
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@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing
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@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles
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@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL/GL
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@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL
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@dirrmtry %%SUBDIR%%/Graphics/Rendering
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@dirrmtry %%SUBDIR%%/Graphics
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@exec /bin/sh %D/%%SUBDIR%%/%%PORTNAME%%-register.sh
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@exec /bin/rm -f %D/lib/ghc-%%GHC_VERSION%%/package.conf.old
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@unexec %D/bin/ghc-pkg unregister OpenGL
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@unexec /bin/rm -f %D/lib/ghc-%%GHC_VERSION%%/package.conf.old
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