freebsd-ports/games/blackjack/files/patch-ad
2003-02-02 00:51:30 +00:00

82 lines
3.2 KiB
Text

--- card.cpp.orig Sun Dec 5 16:45:34 1999
+++ card.cpp Sun Feb 2 01:06:55 2003
@@ -201,7 +201,7 @@
QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits,
TRUE);
- QBrush fill(Qt::white);
+ QBrush fill(QColor("white"));
QBrush pattern(Qt::CustomPattern);
QPainter painter;
@@ -210,7 +210,7 @@
delete (bitmap_p);
bitmap_p = NULL;
} else {
- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
+ QBrush fill_ones(Qt::color1); // make a mask so we don't paint the corners
painter.setBrush(fill_ones); // make pixmap mask for card
painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
painter.end();
@@ -221,7 +221,7 @@
delete (pixmap_p);
pixmap_p = NULL;
} else {
- painter.setPen(Qt::black);
+ painter.setPen(QColor("black"));
if (bitmap_p) // if we made a mask bitmap
pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
@@ -229,7 +229,7 @@
painter.setBrush(fill);
painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
pattern.setPixmap(*back_bitmap_p);
- pattern.setColor(Qt::red);
+ pattern.setColor(QColor("red"));
painter.setBrush(pattern); // set up some painter options
painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
painter.end();
@@ -255,21 +255,21 @@
QColor color;
QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H);
QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
- QBrush fill(Qt::white); // make two brushes, fill and no_fill
+ QBrush fill(QColor("white")); // make two brushes, fill and no_fill
QBrush no_fill(Qt::NoBrush);
QPainter painter;
if (_suit == HEART || _suit == DIAMOND)
- color = Qt::red;
+ color = QColor("red");
else
- color = Qt::black;
+ color = QColor("black");
if ((painter.begin(bitmap_p)) == FALSE) {
cerr << "card::makePixmap(): Can't open bitmap paint device\n";
delete (bitmap_p);
bitmap_p = NULL;
} else {
- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
+ QBrush fill_ones(Qt::color1); // make a mask so we don't paint the corners
painter.setBrush(fill_ones); // make pixmap mask for card
painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
painter.end();
@@ -281,7 +281,7 @@
pixmap_p = NULL;
} else {
painter.setBrush(fill); // set up some painter options
- painter.setPen(Qt::black);
+ painter.setPen(QColor("black"));
if (bitmap_p) // if we made a mask bitmap
pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
@@ -295,7 +295,7 @@
painter.setWorldXForm(FALSE); // disable transformation for now
painter.setPen(color); // draw rank and suit in corners
- painter.setBackgroundColor(Qt::white);
+ painter.setBackgroundColor(QColor("white"));
painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]);
painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]);
painter.setWorldXForm(TRUE); // now draw flipped rank and suit