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22ff391bac
engine with Real-time performance. In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges. It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance. To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect. To produce the cell shading effect we use no graphics card shaders, so our implementation could run with almost any gfx card. The edge effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures. We have also implemented a different algorithm (we call it White Texture), which uses white textures. It looks like this and this, you can set the console variable r_celshadalgo to 2, and load another map, or run using the appropiate link that came with the release. WWW: http://q3cellshading.sourceforge.net/ PR: ports/101677 |
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This is the FreeBSD Ports Collection. For an easy to use WEB-based interface to it, please see: http://www.FreeBSD.org/ports For general information on the Ports Collection, please see the FreeBSD Handbook ports section which is available from: http://www.FreeBSD.org/doc/en_US.ISO8859-1/books/handbook/ports.html for the latest official version or: The ports(7) manual page (man ports). These will explain how to use ports and packages. If you would like to search for a port, you can do so easily by saying (in /usr/ports): make search name="<name>" or: make search key="<keyword>" which will generate a list of all ports matching <name> or <keyword>. make search also supports wildcards, such as: make search name="gtk*" For information about contributing to FreeBSD ports, please see the Porter's Handbook, available at: http://www.FreeBSD.org/doc/en_US.ISO8859-1/books/porters-handbook/ NOTE: This tree will GROW significantly in size during normal usage! The distribution tar files can and do accumulate in /usr/ports/distfiles, and the individual ports will also use up lots of space in their work subdirectories unless you remember to "make clean" after you're done building a given port. /usr/ports/distfiles can also be periodically cleaned without ill-effect.