206ef322e1
that uses OpenGL & OpenML hardware rendering to give operators real time interactivity. The system is cross platform, and also includes full CG, paint and image processing modules. PR: ports/85838 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
21 lines
481 B
C++
21 lines
481 B
C++
--- jah/libraries/jahtimer/jahtimer.h.orig
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+++ jah/libraries/jahtimer/jahtimer.h
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@@ -10,7 +10,7 @@
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#define JAHTIMER_H
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#include <qstring.h>
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-#include <sys/timeb.h>
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+#include <sys/time.h>
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#include "jahtracer.h"
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@@ -28,7 +28,8 @@
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private:
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- timeb current_time;
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+ struct timeval current_time;
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+ //timeb current_time;
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//static timeb current_time;
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//used for timing effects
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