freebsd-ports/games/atr3d/files/patch-mainplayerthread.cpp
Pietro Cerutti d08abc1cdc - Fix build on 64-bits platforms
- Adopt maintainship

PR:      120860
Approved by:	miwi (mentor)
2008-02-25 21:44:26 +00:00

42 lines
1.2 KiB
C++

--- mainplayerthread.cpp.orig 2008-02-19 18:54:17.000000000 +0100
+++ mainplayerthread.cpp 2008-02-19 18:59:50.000000000 +0100
@@ -21,7 +21,7 @@
void *MainPlayerThread(void *threadid);
void SetupShipSendData(int shipnum, int threadnum, ShipDesc *ShipData);
void SetupObjSendData(int objnum, struct ObjectDesc *ObjData);
-void SendPlayerData(int threadnum);
+void SendPlayerData(size_t threadnum);
void SetupStatusSendData(char *GameStatus, int playernum);
void TransferData(char *SendData, int *DataSize, int threadnum);
@@ -29,10 +29,10 @@
void *MainPlayerThread(void *threadid)
{
int n, rc;
- int threadnum;
+ size_t threadnum;
pthread_t readthread;
- threadnum=(int)threadid;
+ threadnum=(size_t)threadid;
SendPlayerData(threadnum);
@@ -41,7 +41,7 @@
// Main function which loops and continuously sends data to the player
-void SendPlayerData(int threadnum)
+void SendPlayerData(size_t threadnum)
{
int i, j;
int DataSize=0;
@@ -53,7 +53,7 @@
while(!StopServer) {
pthread_mutex_lock(&ServerLock);
#ifdef DEBUG
- printf("Main Player Thread %d Awake\n", threadnum);
+ printf("Main Player Thread %zd Awake\n", threadnum);
#endif
if (!ServerShips[threadnum]) {
pthread_mutex_unlock(&ServerLock);