22 lines
840 B
Text
22 lines
840 B
Text
ReactPhysics3D is a C++ physics engine library that can be used in 3D
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simulations and games.
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ReactPhysics3D has the following features:
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* Rigid body dynamics
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* Discrete collision detection
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* Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh)
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* Multiple collision shapes per body
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* Broadphase collision detection (Dynamic AABB tree)
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* Narrowphase collision detection (SAT/GJK)
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* Collision response and friction (Sequential Impulses Solver)
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* Joints (Ball and Socket, Hinge, Slider, Fixed)
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* Collision filtering with categories
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* Ray casting
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* Sleeping technique for inactive bodies
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* Multi-platform (Windows, Linux, Mac OS X)
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* No external libraries (do not use STL containers)
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* Documentation (user manual and Doxygen API)
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* Testbed application with demos
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* Integrated Profiler
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WWW: https://www.reactphysics3d.com/
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